Unkown Command

Objective : Have a timer start when i type “starttime” in console and stop with “endtime” in console, and then printing to me how long it took me to type endtime after typing starttime.

Error : CONSOLE LOG


] starttime
Unknown command: starttime
] endtime
Unknown command: endtime




hook.Add("PlayerInitialSpawn","GivesThePlayerTime", function( ply ) -- hook when the player is at "sending info"
    if ply:GetNetworkedInt( "Time" ) < 1 or ply:GetNetworkedInt( "Time" ) == nil then
        ply:SetNetworkedInt( "Time", 1)
    else
        ply:GetNetworkedInt( "Time" )
    end
end )
     
local function StartTime( ply )
local Timer = ply:GetNetworkedInt( "Time" )
    if ply:Alive() then
        timer.Create( "StartATimer", 1, 0, function()
            Timer = Timer + 1
			ply:SetNetworkedInt( "Time", Timer) // somethings fucked up here
            print(tonumber(Timer))
        end )
    end
end
concommand.Add( "starttime", StartTime )
 
local function StopTime( ply )
local Timer = ply:GetNetworkedInt( "Time" )
    if(ply:Alive()) then
        timer.Destroy( "StartATimer" )
        ply:ChatPrint("[SD BHOP]: You have completed the map in " ..tonumber(Timer) .." seconds!")
    end
end
concommand.Add( "endtime", StopTime )
 
hook.Add("PlayerDisconnect","RemoveTimer",function(ply)
    timer.Destroy("StartATimer",ply)
end)

Notes : The problem still consisted after changing the command names, this is all in “init.lua”. The gamemode also works fine other than that, the menu i
created for the gamemode works, so it shouldn’t be anything other than this area.

ply:SetNetworkedInt( “Time”, 1) local Timer = ply:GetNetworkedInt( “Time” )

where is ply coming from?

Fixed that and put it in OP, but i am still getting the error i mentioned above.

I really dont understand why it doesnt work. but i think i see a few flaws in your code.

for one you are using tostring, when its not a string.(string is text “string”)

i also believe it should be tonumber and not tostring
[lua]PrintMessage( HUD_PRINTTALK, “[SD BHOP]: You can completed the map in “… tonumber(Timer) …” seconds!” )[/lua]and you can just do this
[lua]ply:ChatPrint(“SD BHOP: You can complete the map in " …tonumber(Timer) …” seconds!")[/lua]ALSO, remember not to use many NetworkVars or NWVars! there one of the reasons that cause overflows.

and you might want to properly set the network shit.
[lua]hook.Add(“PlayerInitialSpawn”,“GivesThePlayerTime”, function(ply)
if ply:GetNetworkedInt( “Time” ) == nil then
ply:SetNetworkedInt( “Time”, 1)
else
ply:GetNetworkedInt( “Time” )
end
end)
[/lua]

Edited OP with the optimized code, yet I am still getting the same error.

Well, i optimized it up some more it semi works. it seems not to properly add time, and i got to go now but here is the code

[lua]
hook.Add(“PlayerInitialSpawn”,“GivesThePlayerTime”, function( ply ) – hook when the player is at “sending info”
if ply:GetNetworkedInt( “Time” ) < 1 or ply:GetNetworkedInt( “Time” ) == nil then
ply:SetNetworkedInt( “Time”, 1)
else
ply:GetNetworkedInt( “Time” )
end
end )

local function StartTime( ply )
local Timer = ply:GetNetworkedInt( “Time” )
if ply:Alive() then
timer.Create( “StartATimer”, 1, 0, function()
ply:SetNetworkedInt( “Time”, Timer + 1) // somethings fucked up here
print(“Test”)
end )
end
end
concommand.Add( “starttime”, StartTime )

local function StopTime( ply )
local Timer = ply:GetNetworkedInt( “Time” )
if(ply:Alive()) then
timer.Destroy( “StartATimer” )
ply:ChatPrint("[SD BHOP]: You can complete the map in " …tonumber(Timer) …" seconds!")
end
end
concommand.Add( “endtime”, StopTime )

hook.Add(“PlayerDisconnect”,“RemoveTimer”,function(ply)
timer.Destroy(“StartATimer”,ply)
end)
[/lua]

Thanks, i also got it to count right, posting it in OP