Guns wear down over time, faster if in active use/being fired. To keep their guns in proper working order, players must continuously maintain them
The idea is that guns have some kind of “wear and tear” meter. Over time this meter depletes (if the gun is being fired, the meter depletes twice as fast). As the meter depletes, it increases the likelihood of bullets jamming when fired (if the bullet jams, it must be manually unblocked before the gun can be fired again). If the meter depletes far enough, there’s also a chance for the gun to critically fail, and blow up in your hands causing damage. The farther the meter depletes, the higher the likelihood, until it fully depletes causing 100% chance of critical failure.
In order to keep this from happening, you must maintain and clean your gun. This consumes 1 cloth each time, and takes time to perform. The duration depends on the gun, and the wear and tear. Heavier guns take longer to clean and maintain, while smaller guns are generally quicker to maintain. Heavily worn guns also take a long time to fully maintain and restore.
[editline]28th October 2013[/editline]
Players have “proficiency points” toward each craftable item, which affects the chances of creating the item or creating useless junk
For each item in the game, players have “proficiency” in that item. When crafting, there is a random chance of accidentally producing a pile of junk instead of the item. However, even if junk is produced, the player earns 1 skill point toward that item. The more skill points, the higher the chance of producing the intended item (100 skill points, the maximum, means a 100% chance of producing the item).
In addition, death removes 1 skill point for each item the player knows how to craft.