update collisionbounds?

hi i was wondering if it were possible to have my ent get bigger each time it hits something. i want to scale the model and its collision, any way of doing this? :stuck_out_tongue:
this is what im working with o_o
[lua]
function ENT:PhysicsCollide( Data, PhysObj )

if ( !self.Occupied || !ValidEntity( self.Occupant ) ) then return end

if ( ValidEntity( Data.HitEntity ) ) then
	
	Data.HitEntity:SetNotSolid(true)
	Data.HitEntity:SetParent(self)
	inc = inc + .05
	cni = cni - .05
	self.Entity:SetCollisionBounds( Vector( cni, cni, cni ), Vector( inc, inc, inc ) )

end

end
[/lua]

Sorry, but it isn’t possible to scale a collision model. We all wish it were.