After running a server for four days and realizing how easy it is to craft C4, I have decided to take my server in a different direction. This direction promotes slower tech advancement and more calculated attacks.
net.connect 22.214.171.124:28035 (Press F1 in-game and type the line to connect)
100 Player maximum
Explosives cannot be crafted
Military weapons cannot be crafted
Oxide is installed. Type /cmd to see a list of commands.
Do not spam chat
Do not hack
Tweaked zombie loot.
Added airdrops. (still need work)
The admins reserve the right to use admin privileges only for the good of the server. Admin privileges will be used to investigate hacking and server issues. Admin privileges will be used sparingly and never to our advantage.
I have written a completely custom loot table for this server. This loot table was written with a few goals in mind:
- Make researching mean something.
- Make C4 hard to get.
- Make military weapons hard to get.
- Make armor hard to get.
- Increase reliance on crafting.
Research kits on normal servers are abundant and eventually become useless very quickly. I aim to change this. Research kits are rare and blueprints currently do not exist on the server. Much of the other loot is also rare. This means that in order to learn an important recipe such as Kevlar, you must attain two rare items in order to have the luxury of producing that item. I do have some concerns with this design, so it may be tweaked in the future. I am waiting to see if this will produce more player interactivity in the form of trading and such.
C4 will primarily be found on air drops. C4 can also be crafted, but explosives only drop rarely in crates and you must obtain an explosive charge and research it first to even do so. Explosives CANNOT be crafted.
We are beginning the server with the philosophy that military weapons cannot be crafted. This may change in the future. The idea behind this is to make people care more about dying and, in turn, make them more careful about who and how they engage another player. If you lose a military weapon, you cannot simply create another one. This will hopefully make players play more carefully.
Armor is much harder to get. With the low drop rate on Radiation Suits and Kevlar in tandem with the low drop rates on Research Kits, it makes learning to craft armor take some time.
Crafting is going to be more heavily relied upon. Because armor is harder to get, you will be forced to craft more of it rather than hoard pieces you have found on zombies. Ammo as loot is also heavily reduced, thus forcing you to have to craft most of your ammo.
Other tweaks have been made, such as lowering Pick Axe drop rate to make it the luxury item that it should be.
Because this is the first draft of the loot tables, I have set the numbers conservatively. If the numbers or loot locations seem off, expect them to be tweaked in the future. It is better to start with less and end up with more than to start with more and have it be irreversible. The more people that play, the faster I am able to see the impacts of the loot tables and tweak them accordingly.
If you are interested in a more unique and slower Rust experience, one in which C4 cannot be hoarded, and one that promotes a more thoughtful approach, come check us out! The server is freshly wiped and awaiting you to login.