Use of the HL2 Particles?

Hello, I got a question.
I wanted to ask, is it possible to use the particles from HL2? And im not talking about scripted effects, I’m literaly talking about those .pcf files.

I am making a scripted entity and I want to use the strider buster’s particle effects and implement them into it.
I browsed through the Gmod Wiki but they don’t seem to be talking about it.
I also thought of using the Particle Controller tool as a reference but I don’t think it is what I’m trying to do.

I hope someone knows a way to use them.

Bear in mind when using the name of the particle, it is NOT the name of the .pcf.

You can find a list of HL2:E2 particles here.

(for a good time, run SP and look at the ground beneath your feet, and type this in console:)

lua_run ParticleEffect( "portal_rift_01", Entity(1):GetEyeTrace().HitPos + Vector(0,0,4000),Angle(0,0,0),nil)

Oh man that was beautiful, thanks alot for that good time.
And thanks for your help :wink: