Hello, ive recently been starting to play around with usermessages mainly for a currecy system im making, now, i often find myself in the position of having to request an update from the server on the client, is this possible?
For example, if i placed this function inside shared.lua, would i be able to call it from the client, and have the server send it?
local meta = FindMetaTable(“Player”)
local cash = Money[self:UniqueID()]
SendUserMessage(“MoneyUpdate”, self, cash)