Using net.SendToServer to send commands from server to client..

How to use net.SendToServer to send commands from server to client…?

Cause I checked the wiki and there’s not much info on how to send from server to client…

Send TO Server means it sends from player to server
Send(ply) sends from server to player

net.Receive( “unique Name”, function() end)
but only on CL.
and for CL to SV it is net.Send.

edit:// Nijaed

snip - read the thread wrong :suicide: