Hello
I have Fading Doors installed on my test server and when a user presses E on an ent(which I have setup) then I have the following code run:
timer.Simple(1 , function()
numpad.Activate(self.owner, self.accept_key, true) // Start the keypress
end)
timer.Simple(5, function()
numpad.Deactivate(self.owner, self.accept_key, true) // End the keypress
end)
self.owner and self.accept_key are both set how they should be.