Using PHX in Hammer

I just can’t figure out how to create the models I want, which is fine, because I shouldn’t have to re invent the wheel.

Is there a way to use PHX models in Hammer, and use them in your custom maps in such a fashion that I don’t have to include the PHX models I use with the map?

Or am I asking too much?

They should be under models, shouldn’t they?
(I’ve never mapped for Gmod, just trying to help)

I figured it out.

#1) copy addons/phx/materials and addons/phx/models to your hl2/ep1/ep2 directory
#2) the models have to be prop_physics, so if you want them to be static, you have to disable motion

also check prevent motion enable on player bump! :buddy: