Using the new Fog/Sky/Sun Edit entities in Hammer? (GMod)

Hi. I’m an experienced Source engine mapper with over 2 years of experience.

I am currently designing 3 new maps, but one of them I want to use the Fog Edit, Sky Edit and Sun Edit entities to simulate a fully functional day/night cycle. However, I am unable to find proper documentation for familiarizing myself with these new Garry’s Mod entities in Hammer. And so here are my questions.

-Is it possible to integrate a fully functional day/night cycle?
-How can I use these new entities in Hammer (besides env_skypaint)?

If you’re using Garry’s Mod just use the lua script that I think it was Sgt. Sgt. used in his map. It already handles Day/Night.

Can I get a link to it? I want to check it out.

Asking on the lua section of the forums where documentation on those new entities might help. I would suggest creating your own day/night cycle, considering the new entities makes it much easier to do. I assume it gives you a lot more options as well but I do not know for sure.

Thanks. I’ll be sure to check those. And yes, I’m going to create my own cycle.

I’ve seen a couple implementations of Day Night, and I wanted to post this image (found on reddit awhile back, dont know who the author is) in case someone wanted to try to make a more realistic sun. The science is kind of neat, as well. (note the color of the sun and the hue around it)

http://www.northcoastjournal.com/outdoors/2007/11/01/why-does-setting-sun-flash-green/
http://www.youtube.com/watch?v=tIM5eA7SEjs&list=PL39FD010215D43D5A&index=2

Day/night cycle is now as simple as these few steps.

Name your light_environment.
add a env_skypaint entity to the map. Settings can stay default or you can change them. I left them default as my map starts daytime.
Set skybox to “painted”.

Then you can do neat effects like this.

http://cloud-2.steampowered.com/ugc/577847181679464646/07379DC6AD259F155B34BD2687C7981771C6F369/

http://cloud-2.steampowered.com/ugc/576723778170415255/80ED8C455F59E408A943D586E5FA3BFF05278DFB/

In order for the day night to be automatic you need to write a script for it in Lua.

what do you do after naming your light_environment and placing a env_skypaint and doing its settings exactly

I feel like you forgot to mention a step

Almost good enough to be a wallpaper.

You run vrad.