Is there a table of addnetworkstring’s? Just wondering.
util.AddNetworkString() doesn’t setup a networking only for strings.
You aren’t really limited to strings, if that’s what you meant
I believe he’s asking if there’s a list of all Networked Strings, which there isn’t.
I see, I didn’t really get it in the first place, I was mistaken by that " 's "
If there really isn’t any way to get a table of all the networked strings (I can’t see any way on the wiki) then you could build your own table using util.NetworkIDToString. I’m not 100% sure if the ids are always sequential but I just gave this a quick test.
> for i=1,10 do print(util.NetworkIDToString(i)) end... properties drive_base drive_noclip player_default rt_changetply wire_addnotify wire_clienterror wire_ports RcvEntityBeamVar_Vector RcvEntityBeamVar_Angle
net.Receivers is a global table that might help you. Every time net.Receive is used the arguments are saved in the table.
So for example in a regular sandbox game.
> PrintTable(net.Receivers)... keypad_command = function: 0x18ee1cd8 armdupe = function: 0x18a7d608 sendpicture = function: 0x13257b78 editvariable = function: 0x2fc434f0 rb655_easy_bodygroup_ent = function: 0x18d7ef50 rb655_easy_bodygroup_ready = function: 0x13266218 properties = function: 0x131cbd38