Hi, I’m currently working on a swep, but there is a problem.
The problem is, whenever I call my util.ParticleTracerEx (or just util.ParticleTracer), it seems to ignore the start position (self.Owner:EyePos()), choosing instead to go between my end position (tr.HitPos) and the map’s origin (0,0,0).
My code, is as follows.
util.ParticleTracer(“vortigaunt_beam”, self.Owner:EyePos(), tr.HitPos, true)
I also tried doing an ents.Create( “info_particle_system” ), but it went from the position I created to the map’s origin (although, I never understood how to make that idea go to a specific target).
Does anyone else know what I’m doing wrong here?