I’m learning how to properly UV map in blender, and one of the things i have learned from Valve’s skins is that it’s a good thing to overlap symmetrical parts of a model. It saves space on the UV map so you can have higher res textures etc.
I’m trying to UV map my model and i’m having problems. It’s symmetrical in a lot of parts but when i unrwap them, they’re slightly un-symmetrical. Is there a way to flip UV map chunks so that they fold in a neat symmetrical way and take up less space?
Picture for reference.