I am trying to make a UV map for a rocket model I am creating but the default UV map is nearly impossible to work with. It looks something like this:
http://filesmelt.com/downloader/rocketdefaultuvmap.jpg
Right now the polygons seem to be grouped together in all of these tiny bits and I want to know if there is a way to manually group them or something to make it easier. I’ve searched around for a while and haven’t found any solutions