Uv setup tutorial

Alright I recently got cannonfodder’s mdldecompiler to work, but when the model is in blender it doesn’t have a uv layout. I was wandering if anyone could tell me how, when imported, I could have a layout already made to match with the textures?

Thanks guys.

Edit: Disregard this post everyone. Sorry for wasting your time, turns out the .bmp has to be in the same folder as the model, so when imported it can import them both in.