I’m planning on recording some gameplay with SimpleScreenRecorder and I would prefer to use the programs OpenGL option.
The program developer states that
OpenGL recording works by injecting a library into the program that will be recorded. This library will override some system functions in order to capture the frames before they are displayed on the screen. If you are trying to record a game that tries to detect hacking attempts on the client side, it’s (theoretically) possible that the game will consider this a hack. This might even get you banned, so it’s a good idea to make sure that the program you want to record won’t ban you, before you try to record it. You’ve been warned :).*
Any experience and/or knowledge if these library injections would be considered a rust-cheat by VAC?