VAC does a great job of removing and preventing hackers from joining games. Typically this is done in games where there is no sense of permanence. In a game like CS:GO, if you encounter a hacker he may ruin a round or two and you can simply move on. The hacker ruins some select games but people have the option of moving on.
In Rust a single hacker can dismantle an entire server population’s week/month of work in an evening. Garry tells us that the delays can take up to 3 months to take effect. A single hacker can easily go from server to server in three months and invalidate months of work for hundreds of people.
VAC (alone) is not suitable for a game such as Rust with pseudo-MMO properties.
I play on official servers to avoid the rampant admin abuse I see elsewhere, but with zero admin intervention hackers are quickly making Official servers unplayable.
NA 4 is getting pretty hilarious.
There are 500+ Story metal towers being constructed with a hollow center. No stairs or anything.
50x50 metal foundation grids randomly all over the place. Stairways that go so high I can’t even render the ground anymore.
I have been headshot from the same guy 5x in a row instantly when I walked infront of his tower (He was barely even a few pixels viable, so I ran back naked a few times to verify he was aimbotting)
two hollow metal twin towers randomly placed by hackers.
So much of what makes this game great is working hard to build something out of yourself. If people can spend $10 on hacks and destroy it, the game loses incredible amounts of it’s appeal.