Vault 101 Security Team

[release][tab]Name:[/tab] Fallout 3 - Vault 101 Security Team

[tab]Version:[/tab] 1

[tab]Description:[/tab]The Vault 101 Security guards from the beginning of the game, and “Trouble on the homefront”

[tab]Requirements:[/tab] Half-Life 2, Fallout 3, a decent computer, a brain.

[tab]Download:[/tab]The pack: The physics upgrade: Bodygroup Changer:[/release]

Picture credits: Me (BlooCobalt), and Ilwrath. Ilwrath did the more awesome ones (2, 3, 4).

:siren:Model credits::siren:
Bethesda (Vault Security)
Valve (Bones & heads)
Me -BlooCobalt- (porting, fixing, rigging, skinning (some))

:stuck_out_tongue: Awesome model.

I love your posing. Their stances look exact.

Awesome work, good going you

These make me so hot ohhhh.

Keep it in your pants, Deano.

So what’s up with the Physics upgrade and bodygroup changer? And I’ll assume these are hexed, and won’t replace the citizen models, right?

These are great, they look just like the actual guards. Well, before I blew the guards’ heads to pieces, anyway.

These are a separate model alltogether. Physics upgrade changes physics model slightly and bodygroup changer can be used to change bodygroups (normal, visor up, no visor, no helmet.)

Thanks, I appreciate it. Time to do some downloading.

Can I try these for my player pack?

Now we need the tunnle snakes, whatever Nexus is doin’ , some better Fallout 3 maps, and I will be conteted.

omg goodness ^^

Nice pack. You rigged the original gloves to be fingerposable? Or is it some other ones with a reskin?

How do you kids rip from Fallout anyway, The only way I have heard of is using Blender, and I cant seem to do it right.


You don’t need to rip from Fallout 3 to get the models! Just export them! :v:


Now to go do Vault 112, 77, 94 and 109 skins :<


I’d rather you not. If these would be in a player pack, I’d rather have them be exclusively for Shotgunguy’s.

I work with Shotgunguy. We are the main 2 on the pack.

Fucking incredible, I’m using this armor in Fallout 3 :dance:

and yeah, Omolong is a dev on my SVN.