vbsp has encountered a problem and needs to close.

http://img821.imageshack.us/img821/6120/vbsperror.png

I randomly started getting this error in my map, and can’t seem to figure out what’s wrong with my vbsp.exe.
Here’s my compile log:



** Executing...
** Command: "c:\program files\steam\steamapps\supa_tails_chao\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\supa_tails_chao\half-life 2 episode two\ep2" "C:\Program Files\Steam\steamapps\supa_tails_chao\garrysmod\garrysmod\maps\xc_crash.vmf"

Valve Software - vbsp.exe (Jul  7 2010)
2 threads

** Executing...
** Command: "c:\program files\steam\steamapps\supa_tails_chao\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\supa_tails_chao\half-life 2 episode two\ep2" -fast "C:\Program Files\Steam\steamapps\supa_tails_chao\garrysmod\garrysmod\maps\xc_crash"

Valve Software - vvis.exe (Jul  7 2010)
fastvis = true
2 threads
reading c:\program files\steam\steamapps\supa_tails_chao\garrysmod\garrysmod\maps\xc_crash.bsp
reading c:\program files\steam\steamapps\supa_tails_chao\garrysmod\garrysmod\maps\xc_crash.prt
  54 portalclusters
 131 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 23 visible clusters (0.00%)
Total clusters visible: 2487
Average clusters visible: 46
Building PAS...
Average clusters audible: 53
visdatasize:1197  compressed from 864
writing c:\program files\steam\steamapps\supa_tails_chao\garrysmod\garrysmod\maps\xc_crash.bsp
0 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\supa_tails_chao\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters:  -game "c:\program files\steam\steamapps\supa_tails_chao\half-life 2 episode two\ep2" -noextra "C:\Program Files\Steam\steamapps\supa_tails_chao\garrysmod\garrysmod\maps\xc_crash"

Valve Software - vrad.exe SSE (Jul  7 2010)

      Valve Radiosity Simulator     
2 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\supa_tails_chao\garrysmod\garrysmod\maps\xc_crash.bsp
Setting up ray-trace acceleration structure... Done (0.00 seconds)
209 faces
99896 square feet [14385152.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
209 patches before subdivision
3387 patches after subdivision
sun extent from map=0.000000
15 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 98119, max 184
transfer lists:   0.7 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(42562, 4301, 3093)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #2 added RGB(10995, 704, 223)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #3 added RGB(3397, 39, 9)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #4 added RGB(1190, 5, 1)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(431, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #6 added RGB(158, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #7 added RGB(58, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #8 added RGB(21, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #9 added RGB(8, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #10 added RGB(3, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #11 added RGB(1, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #12 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0020 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   7/1024          336/49152    ( 0.7%) 
brushes                 31/8192          372/98304    ( 0.4%) 
brushsides             186/65536        1488/524288   ( 0.3%) 
planes                 142/65536        2840/1310720  ( 0.2%) 
vertexes               293/65536        3516/786432   ( 0.4%) 
nodes                  152/65536        4864/2097152  ( 0.2%) 
texinfos                38/12288        2736/884736   ( 0.3%) 
texdata                 12/2048          384/65536    ( 0.6%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  209/65536       11704/3670016  ( 0.3%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces               94/65536        5264/3670016  ( 0.1%) 
leaves                 160/65536        5120/2097152  ( 0.2%) 
leaffaces              245/65536         490/131072   ( 0.4%) 
leafbrushes             86/65536         172/131072   ( 0.1%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             1303/512000       5212/2048000  ( 0.3%) 
edges                  758/256000       3032/1024000  ( 0.3%) 
LDR worldlights         15/8192         1320/720896   ( 0.2%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            2/32768          24/393216   ( 0.0%) 
waterstrips              8/32768          80/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           123/65536         246/131072   ( 0.2%) 
cubemapsamples           1/1024           16/16384    ( 0.1%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]       59628/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        1197/16777216 ( 0.0%) 
entdata               [variable]       13095/393216   ( 3.3%) 
LDR ambient table      160/65536         640/262144   ( 0.2%) 
HDR ambient table      160/65536         640/262144   ( 0.2%) 
LDR leaf ambient       726/65536       20328/1835008  ( 1.1%) 
HDR leaf ambient       160/65536        4480/1835008  ( 0.2%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]      175598/0        ( 0.0%) 
physics               [variable]       13252/4194304  ( 0.3%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 509
Writing c:\program files\steam\steamapps\supa_tails_chao\garrysmod\garrysmod\maps\xc_crash.bsp
6 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\supa_tails_chao\garrysmod\garrysmod\maps\xc_crash.bsp" "c:\program files\steam\steamapps\supa_tails_chao\half-life 2 episode two\ep2\maps\xc_crash.bsp"



EDIT: Problem randomly decided to solve itself!

That’s good. Also, there’s two question megathreads. Please use them.