VBSP keeps crashing

Ok, so I’ve been working on a map recently, and lately when I compile it I get a message which says that vbsp.exe has encountered a problem and needs to close. When I press don’t send the compiler keeps going, and when I get in my map everything is all fucked up in a way I can’t explain. Can anyone help me out here?

Post the compile log.

Well, for some gay reason the sdk is unavailable now. Where can I find the log? Sorry if I’m being a dumb ass.

try restarting hammer.
also try alt-p and redoing the game config.

Ok, I used alt-p and there were a lot of errors with overlays and decals. Fixed them and I’m gonna compile it now.

also, compile log?

Ok, that didn’t work. Heres the compile log now.

** Executing…
** Command: “c:\program files\steam\steamapps\halffreddy\sourcesdk\bin\orangebox\bin\vbsp.exe”
** Parameters: -game “c:\program files\steam\steamapps\halffreddy\half-life 2 episode two\ep2” “C:\Program Files\Steam\steamapps\halffreddy\sourcesdk_content\hl2\mapsrc unnelrefuge02”

Valve Software - vbsp.exe (May 19 2009)
4 threads
materialPath: c:\program files\steam\steamapps\halffreddy\half-life 2 episode two\ep2\materials
Loading C:\Program Files\Steam\steamapps\halffreddy\sourcesdk_content\hl2\mapsrc unnelrefuge02.vmf
Patching WVT material: maps/tunnelrefuge02/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides…
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (0)
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (0)
Processing areas…done (0)
Building Faces…done (0)
Chop Details…done (0)
Find Visible Detail Sides…done (0)
Merging details…done (0)
FixTjuncs…
PruneNodes…
WriteBSP…
done (0)
writing C:\Program Files\Steam\steamapps\halffreddy\sourcesdk_content\hl2\mapsrc unnelrefuge02.prt…Building visibility clusters…
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors…
Finding lightmap sample positions…
Displacement Alpha : 0…1…2…3…4…5…6…7…8…9…10
Building Physics collision data…

** Executing…
** Command: “c:\program files\steam\steamapps\halffreddy\sourcesdk\bin\orangebox\bin\vvis.exe”
** Parameters: -game “c:\program files\steam\steamapps\halffreddy\half-life 2 episode two\ep2” “C:\Program Files\Steam\steamapps\halffreddy\sourcesdk_content\hl2\mapsrc unnelrefuge02”

Valve Software - vvis.exe (May 19 2009)
4 threads
reading c:\program files\steam\steamapps\halffreddy\sourcesdk_content\hl2\mapsrc unnelrefuge02.bsp
Error opening c:\program files\steam\steamapps\halffreddy\sourcesdk_content\hl2\mapsrc unnelrefuge02.bsp

** Executing…
** Command: “c:\program files\steam\steamapps\halffreddy\sourcesdk\bin\orangebox\bin\vrad.exe”
** Parameters: -both -game “c:\program files\steam\steamapps\halffreddy\half-life 2 episode two\ep2” “C:\Program Files\Steam\steamapps\halffreddy\sourcesdk_content\hl2\mapsrc unnelrefuge02”

Valve Software - vrad.exe SSE (May 19 2009)

  Valve Radiosity Simulator     

4 threads
[Reading texlights from ‘lights.rad’]
[48 texlights parsed from ‘lights.rad’]

Loading c:\program files\steam\steamapps\halffreddy\sourcesdk_content\hl2\mapsrc unnelrefuge02.bsp
Error opening c:\program files\steam\steamapps\halffreddy\sourcesdk_content\hl2\mapsrc unnelrefuge02.bsp

** Executing…
** Command: Copy File
** Parameters: “C:\Program Files\Steam\steamapps\halffreddy\sourcesdk_content\hl2\mapsrc unnelrefuge02.bsp” “c:\program files\steam\steamapps\halffreddy\half-life 2 episode two\ep2\maps unnelrefuge02.bsp”

The command failed. Windows reported the error:
“The system cannot find the file specified.”

-snip-

holy mother of ninja!

Ok, I just deleted a bunch of recent changes to the map and I’m compiling it right now. VBSP hasn’t crashed yet.

[editline]09:12PM[/editline]

Alright, its fixed now. Thanks for your help anyways, guys.