vcollide_wireframe 1 - spams console errors and missing materials

So I’ve used the vcollide_wireframe 1 command for a pretty long time, mostly to have an easier time of actually dealing with collisions. It seems it’s creating a bunch of issues now sadly. First off all, the collision mesh is no longer a blue wireframe, but pink boxes and it starts spamming a bunch of console errors over and over again.

Anyone know what’s up?