Hello! I’m back as always with a new problem, this time I’m trying to enable vehicle damage through a piece of code but it doesn’t seem to work(The vehicle part of it at least, the anti team kill works perfectly). I made sure that the person in the vehicle is different from the one that is supposed to take damage although I don’t think this would matter since its checking if the attacker is a vehicle but I figured I’d mention it. Any help/hints is greatly appreciated!
function GM:PlayerShouldTakeDamage(attacker, victim) if victim:IsPlayer() then if attacker:Team() == victim:Team() then return false else return true end end if victim:IsPlayer() then if (attacker:IsVehicle() or attacker:GetClass()== "prop_vehicle_jeep") then return true end end end hook.Add("PlayerShouldTakeDamage", "EnableVehicleDamage", EnableVehicleDamage)