Vehicle Lights and Horns

im needing help and what im trying to do is put some lights on my simple car/TDMCars for base
and its unfinshed if you guys can teach me how to make it spawn and position a light for the “F” button
then the Horn does not work idk why tho thanks for reading! :smiley:



local V = {
			Name = "Chevrolet Camaro SS 69", 
			Class = "prop_vehicle_jeep",
			Category = "TDM Cars",
			Author = "TheDanishMaster, freemmaann, Turn 10",
			Information = "A drivable Chevrolet Camaro SS 69 by TheDanishMaster",
			Model = "models/tdmcars/69camaro.mdl",
			//Vehicle Controller
			
			
			Passangers = { //Can be an infinite amount of seats, Pos and ExitPos can be a simple Vector() or an attachment name, other options are self explanatory.
						{Pos = Vector(16.5, 6, 26), Ang = Angle(0, 0, 8)},
						{Pos = Vector(15, -24, 27), Ang = Angle(0, 0, 8)},
						{Pos = Vector(-15, -24, 2), Ang = Angle(0,0,8)},
						},
			VC_Horn = {Sound = "vehicles/vc_horn_light.wav", Pitch = 100, Looping = false}, //Horn sound the car will use.
						
			KeyValues = {
							vehiclescript	=	"scripts/vehicles/TDMCars/69camaro.txt"
							}
			}
if Client then
	local function carstuff(player,key)
		if player:InVehicle() then
			if player:KeyPressed( KEY_F ) & player:InVehicle() then
			
			end
			if player:KeyPressed( KEY_H ) & player:InVehicle() then
			vehicle:EmitSound( "vehicles/vc_horn_light", 100, 100 )
			end
		end
	end
end
list.Set("Vehicles", "69camarotdm", V)