I’ve been stuck on this thing for a while now.
How does garry calculate the vehicles third person camera’s origin position?
At first I thought it was an attachment, but it turned out its not. Its not in the vehicles center, neither its in the OBB center, but it has something to do with it, since the bigger the OBB is the higher the camera is. I’m recreating vehicles camera movement, that it wouldn’t be as static, but need for the camera to be at its original position.
Can someone please show the code (in C++) how garry did it?