How many vertices do Garry’s Mod models need?
Thanks in advanced.

As many as you like but usually above 3.

Remember there’s a 10k poly count enforced by the engine, although I think it’s possible to compile up to 30k.

Thanks, thread can be closed now.

Actually compilers usually hitch up at around 23k.

My Dodge Charger is over 32,000 and compiles fine every time, it’s slow but it works.

I guess it varies then. Also as a side note to OP, I was talking about triangles, not vertices. All ingame 3D is measured in triangles since the game engines tend to triangulate the meshes.