To keep it simple, I have a model (Specifically a Toyota Ae86) I’m using in Source Filmmaker that doesn’t have working AO. It’s contrasting very heavily with my scene, and it doesn’t cast shadows.
I tried a .vmt solution but nothing worked, so I tried the next logical step and attempted to decompile the model and add “$ambientboost $mostlyopaque” to the QC file. I’ve actually done this before really successfully and never run into a problem with it until now.
Every attempt to recompile the model ends up with this error: “EXCEPTION_ACCESS_VIOLATION’ (assert: 1)”
Reading around, it has something to do with the model having too many verts or tris, but I’m at a loss because I have absolutely crap modeling experience and I’ve already racked my brain enough on this as is. I don’t know how to fix that and don’t understand why it wouldn’t recompile the same way it came out, like they normally do. I’d much rather get back to polishing this animation.
tl;dr All I want to do is give this model working AO and I’m too stupid and lazy to re-learn blender. Will anybody be willing to take a real quick shot at this for me and send it back? Cheers.