I’ve got some very interesting problems that are delaying a project quite a bit. Here I have my character creation, with for some reason has the following problem:
So how it goes is it sends a list of characters serverside, using usermessage, and inserts them into a clientside table defined in cl_init, which will be pasted below. I put the usermessage.Hook above the function that contains all my derma, and yet PrintTable( TheTable ) can’t be called, it completely skips it, anything that has to do with the clientside table doesn’t get called. What I’m doing is looping through the clientside table, and trying to add a button for every index in the clientside table to a DPanelList using the AddItem function, any function being called in the for loop didn’t get called, including random prints.
Here is the cl_init.lua
Now before you say “You’re not sending any data.” while I have the menu open, and i use lua_run_cl PrintTable( cl_characters )
** all ** the data that should be there, is there.
Also when we use lua_run PrintTable( player.GetByID(1).Characters ) it also has all the data.
The main menu is being called right on initialspawn.
Sorry if the code looks messy, we’ve frantically been adding and changing things to try and fix it.