Many people have asked me to make a video tutorial for faceposer, so I did. This doesn’t really get into heavy detail, but I’ll be adding more videos for appropriate things.
Tutorial 1: Lip Syncing
Tutorial 2: Choreography and Hammer
Tutorial 3: Lipsynching through “Karaoke”
Tutorial 4: Gesture Manipulation I
Tutorial 5: Team Fortress 2
Steam Community group: (for help, and open posting of Face Poser creations) http://steamcommunity.com/groups/faceposer
R.I.P. Stage6! All the videos are on Filefront now (using DivX). Please note that FileFront pesters me about deleting those files if I don’t notify that I want to keep them, so I would appreciate any downloads, to prove that they are not just collecting dust on their fileserver. I don’t mind if you put them on other video sites, just be sure you don’t take credit for it.
DISCLAIMER: I’m not familiar with the majority of errors one could get when using Face Poser. For the majority of reference, please consult the SDK forums at forums.steampowered.com
One question that keeps coming up is when your WAV file is not quite recognized, and appears “blank” or its green line goes backwards when it’s added to choreography. This is most commonly because Face Poser doesn’t see the wav in the directory it’s looking in.
Its “assigned” directory is for whichever game you’re working on. If you’re modding Half-Life 2, it’s username/Half-Life 2/hl2, if you’re modding Episode Two, it’s username/Half-Life 2 Episode Two/ep2. To find out which game you’re “working on” you need to specify it in the Source SDK window before opening Face Poser. If you’re using the newest SDK, complete with the engine dropdown, you can just select from there. Otherwise, if you’re working on a game before the Orange Box, you will have to add the launch parameters: “-engine ep1” to the Source SDK launch menu. Right-click the SDK in Steam and go to Properties, then Set Launch Options to do so.
In summary: Just make sure the game you use is consistent. Are you making a scene in EPISODE 1? Then be sure to put the sounds there and start the SDK in there. Are you making a scene in vanilla HALF-LIFE 2? Etc.
Additionally, remember that unless you’re making a mod and actually knew what “soundscapes” were before you read this tutorial, then you don’t need to look for your sound in the big list shown (in the WAV file window) because it won’t be there. Valve and all the pros make script files which list details of each sound file in the game; for simple stuff, you don’t need to do that, and I personally see no benefit. What designates the sound used is the text area UNDERNEATH the large list.
If you are getting red errors on extraction, this may be for a few reasons.
- You didn’t install the Speech SDK from the Microsoft site (the download is marked SpeechSDK51.exe if I recall) (also, be sure you INSTALLED it, and didn’t just extract the winzip self extractor)
- You are using Windows Vista (it’s a problem with Vista’s version of the Speech SDK, or more accurately the way FP uses it, and currently nothing can be done)
- Your audio is choppy. If recording yourself, get a better mic. You can also take a few steps to improve your recordings: Enunciate. Don’t slur words. Hold the mic to the SIDE of your mouth to avoid wind on it. In dire situations, hire another voice actor. Finally, if taking audio from elsewhere, ensure there is no background noise. (in which case, consult tutorial 3.)