So I’m coding a custom crossbow SWEP, and I couldn’t find any working draw and idle animations without a bolt. So I figured I should go and just make the bolt disappear by resizing the bone of it. I can’t get this to work though, thanks.
shared.lua Initialize Function
local bone = self:LookupBone(“Crossbow_model.bolt”)
local vmatrix = self:GetBoneMatrix(bone)
vmatrix:Scale(Vector(0.01, 0.01, 0.01))