I seem to have an issue with the new c_models for the viewmodels, in this case, with the updated Mad Cows base.
It seems that every now and then, when there’s a desync between the client and the server, like let’s say, they get a lag spike for example, their viewmodels all become invisible, even with the standard HL2 weps. I made a test and it seems not affect the old viewmodels, the ones that used the same arms regardless of your player model.
The only way I’ve found to fix it was to do record 1; stop in the console, but that’s kind of annoying.
Anyone knows what’s up with that?