Viewpunch speed?

I really want to know if there’s a way to speed up the default view punch (or if there’s any other way of doing non-dynamic recoil). It’s really sluggish when it returns to the original view angle, and it doesn’t really look good with quick-firing automatic weapons or quick firing semi-auto weapons.

I suppose you could try running

Player:ViewPunchReset really quickly, or just by using your own function to change the view in such a way (that’d probably be the easiest).

If you wanted to make a custom function to punch the view, you may want to check out some easing scripts like this one.