Is there a way to make my brush entity visible? As far as I know, brush entities are only supposed to be like triggers, and because of that, they’re serverside only. Is there any way to make them draw for the client?
Set the entity type to anim. If you need brush functions, create another entity inside your brush entity and make them share info.
I tried just changing the ENT.Type to anim and it just put error models at the map origin
Get the model from keyvalues and then set it via SetModel, the model should be something like *Number for example “*16”
it’s not a model though, it’s a group of brushes
Every brush entity has it’s own model created by the engine from info stored in map. Try printing GetModel of default func_* entities.
I didn’t know about that, thanks a lot