All right, one way or another I’m trying to get a Volvo 850R wagon into GMod for a comic. I own the car personally (yeah, mine’s the R version…suuuure…), so I can provide any reference pictures a modeler could possibly need. I also have numerous existing reference pictures and an AutoCAD architectural drawing (by which I mean a blueprint-style outline vector) of the vehicle in question, and have attempted the model on my own, before realizing, “How the shit am I supposed to curve a plane that complex? Oh fucking fuck.” The texture I can handle, unless you specifically want your own on it.
Alternatively to having someone model it, I would be just as happy with help on modeling it myself. The aforementioned problem arose when I tried to form a plane into the side of the car body, which confused the hell out of me. I’ve never modeled a car before (except maybe the flying Cadillac…), and I’m not much of a modeler to begin with. What would be the best way to attack a shape like the 850? How should I form the windows? How do I form the curves of the body?
Here’s what we have to work with.
Scaled Architectural Drawing
My attempt at modeling:
What’s the word, Facepunch?