I’m working on a pretty simple build map for Garry’s mod right now, the basic idea is a humongous warehouse with all the fun ware-house related things. (because hey, if Garry’s mod had a campaign, how else would they explain where all the props come from?)
The map is huge, 14,848 by 7680 units
The only problem i have is that when i compile the map, while it’s in VRAD, building vis leafs, it just stops at zero, and finishes just like that. (leading to horrific full-bright madness.)
Here is the compile log, though I’ve checked it quite a few times and i can’t find anything wrong, maybe you can?
** Executing…
** Command: “c:\program files (x86)\steam\steamapps\aaagamer\sourcesdk\bin\orangebox\bin\vbsp.exe”
** Parameters: -game “c:\program files (x86)\steam\steamapps\aaagamer\half-life 2 episode two\ep2” “C:\Users\owner\Desktop\New folder\gm_warehouse.vmf”
Valve Software - vbsp.exe (Jul 7 2010)
1 threads
materialPath: c:\program files (x86)\steam\steamapps\aaagamer\half-life 2 episode two\ep2\materials
Loading C:\Users\owner\Desktop\New folder\gm_warehouse.vmf
Could not locate ‘GameData’ key in c:\program files (x86)\steam\steamapps\aaagamer\half-life 2 episode two\ep2\gameinfo.txt
Patching WVT material: maps/gm_warehouse/concrete/blendconcreterock001a_wvt_patch
fixing up env_cubemap materials on brush sides…
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (0)
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (1)
Processing areas…done (0)
Building Faces…done (0)
Chop Details…done (0)
Find Visible Detail Sides…
Merged 180 detail faces…done (0)
Merging details…done (0)
FixTjuncs…
PruneNodes…
WriteBSP…
done (0)
writing C:\Users\owner\Desktop\New folder\gm_warehouse.prt…Building visibility clusters…
done (0)
material “skybox/militia_hdrrt” not found.
Can’t load skybox file skybox/militia_hdr to build the default cubemap!
Can’t load skybox file skybox/militia_hdr to build the default cubemap!
Finding displacement neighbors…
Finding lightmap sample positions…
Displacement Alpha : 0…1…2…3…4…5…6…7…8…9…10
Building Physics collision data…
done (0) (89586 bytes)
Placing detail props : 0…1…2…3…4…5…6…7…8…9…10
Compacting texture/material tables…
Reduced 391 texinfos to 302
Reduced 37 texdatas to 30 (1183 bytes to 950)
Writing C:\Users\owner\Desktop\New folder\gm_warehouse.bsp
4 seconds elapsed
** Executing…
** Command: “c:\program files (x86)\steam\steamapps\aaagamer\sourcesdk\bin\orangebox\bin\vvis.exe”
** Parameters: -game “c:\program files (x86)\steam\steamapps\aaagamer\half-life 2 episode two\ep2” “C:\Users\owner\Desktop\New folder\gm_warehouse”
Valve Software - vvis.exe (Jul 7 2010)
1 threads
reading c:\users\owner\desktop
ew folder\gm_warehouse.bsp
reading c:\users\owner\desktop
ew folder\gm_warehouse.prt
47 portalclusters
116 numportals
BasePortalVis: 0…1…2…3…4…5…6…7…8…9…10 (0)
PortalFlow: 0…1…2…3…4…5…6…7…8…9…10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 1585
Average clusters visible: 33
Building PAS…
Average clusters audible: 47
visdatasize:949 compressed from 752
writing c:\users\owner\desktop
ew folder\gm_warehouse.bsp
0 seconds elapsed
** Executing…
** Command: “c:\program files (x86)\steam\steamapps\aaagamer\sourcesdk\bin\orangebox\bin\vrad.exe”
** Parameters: -game “c:\program files (x86)\steam\steamapps\aaagamer\half-life 2 episode two\ep2” “C:\Users\owner\Desktop\New folder\gm_warehouse”
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
1 threads
[Reading texlights from ‘lights.rad’]
[48 texlights parsed from ‘lights.rad’]
Loading c:\users\owner\desktop
ew folder\gm_warehouse.bsp
Setting up ray-trace acceleration structure… Done (2.60 seconds)
6185 faces
4241288 square feet [610745536.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
6185 patches before subdivision
352973 patches after subdivision
10 direct lights
BuildFacelights: 0…1…2…3…4…5…6…7…8…9…10 (261)
BuildVisLeafs: 0
** Executing…
** Command: Copy File
** Parameters: “C:\Users\owner\Desktop\New folder\gm_warehouse.bsp” “c:\program files (x86)\steam\steamapps\aaagamer\half-life 2 episode two\ep2\maps\gm_warehouse.bsp”
another notable thing is that it whizzes past vvis in about 1 second, seemed strange to me.