Vrad.exe has stopped responding

Hey guys i keep getting this issue and cannot figure out what it is!


bayonet/knife_bayonet.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_
ct/knife_ct.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_
flip/knife_flip.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_
gut/knife_gut.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_
karam/karam.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_
m9_bay/knife_m9_bay.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_
t/knife_t.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_
tactical/knife_tactical.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_m
249para/m249.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_n
egev/mach_negev.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_2
23/pist_223.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_c
z_75/pist_cz_75.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_d
eagle/pist_deagle.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_e
lite/m9a1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_f
iveseven/fiveseven.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_g
lock18/pist_glock18.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_h
kp2000/pist_hkp2000.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_p
250/p250.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_t
ec9/pist_tec9.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_ak
47/ak47.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_au
g/rif_aug.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_fa
mas/rif_famas.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_ga
lilar/rif_galilar.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4
a1/rif_m4a1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4
a1_s/rif_m4a1_s.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_sg
556/rif_sg556.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_m
ag7/shot_mag7.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_n
ova/shot_nova.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_s
awedoff/shot_sawedoff_01.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_x
m1014/shot_xm1014.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_bi
zon/bizon.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_ma
c10/smg_mac10_1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp
7/smg_mp7.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp
9/smg_mp9.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_p9
0/smg_p90.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_um
p45/smg_ump45.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_a
wp/awp.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_g
3sg1/snip_g3sg1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_s
car20/snip_scar20.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_s
sg08/snip_ssg08.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_s
sg08/snip_ssg08_scope.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_
falchion_advanced/knife_falchion_advanced.vmt.
materialPath: E:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\mat
erials
Loading E:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\maps	rad
e_globalparadise.vmf
Map revision 434
Can't find surfaceprop stone for material DE_CBBLE/COBBLEROAD01, using default
Can't find surfaceprop stone for material DE_CBBLE/CONCRETE01, using default
Patching WVT material: maps/trade_globalparadise/de_cbble/grass_alt/grass_c_blen
d_wvt_patch
Patching WVT material: maps/trade_globalparadise/nature/blendrocksgrass006a_wvt_
patch
Patching WVT material: maps/trade_globalparadise/de_cbble/stone_alt/cobble_stone
_b_blend_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal
 near (-2048.0 12602.5 -14229.7)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs: Brush 54442:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal
 near (-1749.5 12573.8 -14287.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs: Brush 54442:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal
 near (-1749.5 -1024.0 -11346.4)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs: Brush 54320:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal
 near (-2048.0 -680.5 -11253.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs: Brush 54320:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal
 near (-2048.0 -252.8 -11138.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs: Brush 54320:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal
 near (-1749.5 -680.4 -11197.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs: Brush 54320:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal
 near (-1696.6 -1503.6 -10712.2)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs: Brush 54312:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal
 near (-1749.5 -1553.4 -10670.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs: Brush 54312:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 334 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing E:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\maps	rad
e_globalparadise.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (870210 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2032 texinfos to 1471
Reduced 119 texdatas to 99 (3894 bytes to 3116)
Writing E:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\maps	rad
e_globalparadise.bsp
4 seconds elapsed
CDynamicFunction: Closing library 'Kernel32.dll' (76390000)

-------------------------------------------------------------------------------
Running command: cd "E:\Steam\steamapps\common\Counter-Strike Global Offensive\b
in"
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
Running command: "E:\Steam\steamapps\common\Counter-Strike Global Offensive\bin\
vvis.exe" -game "E:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo"
 -fast "E:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\maps	rad
e_globalparadise"
-------------------------------------------------------------------------------

CDynamicFunction: Loading library 'Kernel32.dll' (76390000)
CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 7779253
0
Valve Software - vvis.exe (Jul 23 2015)
fastvis = true
4 threads
reading e:\steam\steamapps\common\counter-strike global offensive\csgo\maps	rad
e_globalparadise.bsp
reading e:\steam\steamapps\common\counter-strike global offensive\csgo\maps	rad
e_globalparadise.prt
4994 portalclusters
16302 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (6)
Optimized: 295178 visible clusters (0.00%)
Total clusters visible: 8130723
Average clusters visible: 1628
Building PAS...
Average clusters audible: 2290
visdatasize:3157865  compressed from 6312416
writing e:\steam\steamapps\common\counter-strike global offensive\csgo\maps	rad
e_globalparadise.bsp
7 seconds elapsed
CDynamicFunction: Closing library 'Kernel32.dll' (76390000)

-------------------------------------------------------------------------------
Running command: cd "E:\Steam\steamapps\common\Counter-Strike Global Offensive\b
in"
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
Running command: "E:\Steam\steamapps\common\Counter-Strike Global Offensive\bin\
vrad.exe"  -game "E:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo
" -noextra "E:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\maps\
trade_globalparadise"
-------------------------------------------------------------------------------

CDynamicFunction: Loading library 'Kernel32.dll' (76390000)
CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 7779253
0
Valve Software - vrad.exe SSE (Jul 23 2015)

      Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\steam\steamapps\common\counter-strike global offensive\csgo\maps	rad
e_globalparadise.bsp
Setting up ray-trace acceleration structure... Done (1.10 seconds)
22895 faces
22 degenerate faces
20063012 square feet [2889073664.00 square inches]
33 Displacements
544633 Square Feet [78427160.00 Square Inches]
22873 patches before subdivision
580487 patches after subdivision
sun extent from map=0.000000
36 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (35)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9..Finished. Press a ke
y to close.

Thanks in advance,

-Can

indPortalSide: Couldn’t find a good match for which brush to assign to a portal
near (-1749.5 -1553.4 -10670.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs: Brush 54312:

*** Suppressing further FindPortalSide errors… ***

you need to fix these errors there basicly flat brushes which could stop rad from working out the light settings for the map

is there a way to search and go to coordinates in the map, thanks - can

[editline]22nd August 2015[/editline]

just tried to fix it, here is new compile log


bayonet/knife_bayonet.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_
ct/knife_ct.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_
flip/knife_flip.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_
gut/knife_gut.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_
karam/karam.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_
m9_bay/knife_m9_bay.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_
t/knife_t.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_
tactical/knife_tactical.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_m
249para/m249.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/mach_n
egev/mach_negev.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_2
23/pist_223.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_c
z_75/pist_cz_75.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_d
eagle/pist_deagle.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_e
lite/m9a1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_f
iveseven/fiveseven.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_g
lock18/pist_glock18.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_h
kp2000/pist_hkp2000.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_p
250/p250.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/pist_t
ec9/pist_tec9.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_ak
47/ak47.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_au
g/rif_aug.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_fa
mas/rif_famas.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_ga
lilar/rif_galilar.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4
a1/rif_m4a1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_m4
a1_s/rif_m4a1_s.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/rif_sg
556/rif_sg556.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_m
ag7/shot_mag7.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_n
ova/shot_nova.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_s
awedoff/shot_sawedoff_01.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/shot_x
m1014/shot_xm1014.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_bi
zon/bizon.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_ma
c10/smg_mac10_1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp
7/smg_mp7.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_mp
9/smg_mp9.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_p9
0/smg_p90.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/smg_um
p45/smg_ump45.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_a
wp/awp.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_g
3sg1/snip_g3sg1.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_s
car20/snip_scar20.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_s
sg08/snip_ssg08.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/snip_s
sg08/snip_ssg08_scope.vmt.
CustomMaterialManager: Cached KeyValues materials/models/weapons/v_models/knife_
falchion_advanced/knife_falchion_advanced.vmt.
materialPath: E:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\mat
erials
Loading E:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\maps	rad
e_globalparadise.vmf
Map revision 461
Can't find surfaceprop stone for material DE_CBBLE/COBBLEROAD01, using default
Can't find surfaceprop stone for material DE_CBBLE/CONCRETE01, using default
Patching WVT material: maps/trade_globalparadise/de_cbble/grass_alt/grass_c_blen
d_wvt_patch
Patching WVT material: maps/trade_globalparadise/nature/blendrocksgrass006a_wvt_
patch
Patching WVT material: maps/trade_globalparadise/de_cbble/stone_alt/cobble_stone
_b_blend_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal
 near (-2048.0 12602.5 -14229.7)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs: Brush 54442:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal
 near (-1749.5 12573.8 -14287.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs: Brush 54442:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal
 near (-1749.5 -1024.0 -11346.4)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs: Brush 54320:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal
 near (-2048.0 -680.5 -11253.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs: Brush 54320:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal
 near (-2048.0 -252.8 -11138.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs: Brush 54320:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal
 near (-1749.5 -680.4 -11197.6)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs: Brush 54320:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal
 near (-1696.6 -1503.6 -10712.2)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs: Brush 54312:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal
 near (-1749.5 -1553.4 -10670.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has C
ONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENT
S_SOLID
Candidate brush IDs: Brush 54312:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 354 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing E:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\maps	rad
e_globalparadise.prt...Building visibility clusters...
done (1)
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (909920 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 2224 texinfos to 1536
Reduced 126 texdatas to 105 (4246 bytes to 3454)
Writing E:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\maps	rad
e_globalparadise.bsp
7 seconds elapsed
CDynamicFunction: Closing library 'Kernel32.dll' (76390000)

-------------------------------------------------------------------------------
Running command: cd "E:\Steam\steamapps\common\Counter-Strike Global Offensive\b
in"
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
Running command: "E:\Steam\steamapps\common\Counter-Strike Global Offensive\bin\
vvis.exe" -game "E:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo"
 -fast "E:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\maps	rad
e_globalparadise"
-------------------------------------------------------------------------------

CDynamicFunction: Loading library 'Kernel32.dll' (76390000)
CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 7779253
0
Valve Software - vvis.exe (Jul 23 2015)
fastvis = true
4 threads
reading e:\steam\steamapps\common\counter-strike global offensive\csgo\maps	rad
e_globalparadise.bsp
reading e:\steam\steamapps\common\counter-strike global offensive\csgo\maps	rad
e_globalparadise.prt
4964 portalclusters
16334 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (10)
Optimized: 240335 visible clusters (0.00%)
Total clusters visible: 8595958
Average clusters visible: 1731
Building PAS...
Average clusters audible: 2270
visdatasize:3113863  compressed from 6195072
writing e:\steam\steamapps\common\counter-strike global offensive\csgo\maps	rad
e_globalparadise.bsp
12 seconds elapsed
CDynamicFunction: Closing library 'Kernel32.dll' (76390000)

-------------------------------------------------------------------------------
Running command: cd "E:\Steam\steamapps\common\Counter-Strike Global Offensive\b
in"
-------------------------------------------------------------------------------


-------------------------------------------------------------------------------
Running command: "E:\Steam\steamapps\common\Counter-Strike Global Offensive\bin\
vrad.exe"  -game "E:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo
" -noextra "E:\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\maps\
trade_globalparadise"
-------------------------------------------------------------------------------

CDynamicFunction: Loading library 'Kernel32.dll' (76390000)
CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 7779253
0
Valve Software - vrad.exe SSE (Jul 23 2015)

      Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']

Loading e:\steam\steamapps\common\counter-strike global offensive\csgo\maps	rad
e_globalparadise.bsp
Setting up ray-trace acceleration structure... Done (1.92 seconds)
23650 faces
19 degenerate faces
20106990 square feet [2895406592.00 square inches]
33 Displacements
544633 Square Feet [78427160.00 Square Inches]
23631 patches before subdivision
587555 patches after subdivision
sun extent from map=0.000000
50 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (95)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8Finished. Press a key to c
lose.

where you have these FindPortalSide: Couldn’t find a good match for which brush to assign to a portal
near (-1749.5 -680.4 -11197.6) the numbers in the brackets are the co ordinates if you go VIEW then go to co ordinates and put those numbers in with out the brackets the window views go to the place where the brush is :slight_smile:

not sure how i would change it to work in this area, i have included a screenshot of the area

its better to remake the brush if you don’t know how to fix the error

im just not sure if its the angle of the surf that is messing it up

i won’t think so but it could be a brush that makes up the slope did you make it a prop_detail or leave it as a world brush ?

Vrad is crashing. You have a face that’s too large. Either cut it up or raise the lightmap scale on the face.

how would i raise the scale?

in the material thing, select the face, then look for “lightmap size” or something like that. Default value is 16. Try raising to either 32 or 64