It’s not much to explain now, but every-fucking-time I compile, the piece of shit vrad.exe will use 1.3 gigabytes of my 2gb ram and then my map turns out fullbright and broken because of it (It is the reason I recently released a test map, gm_steam, as a fullbright map).
What can I do to keep vrad from using so much memory? It just destroys my whole PC. In fact, it is the reason I bluescreened one. (I compiled, and vrad decided to take up as much ram as it could in less than half a minute, so I ended up bluescreening when my computer decided to give up trying to stop it’s rampage)