I’ve been browsing the valve wiki trying to make sense of all the vtf/vmt parameters, there is way more then I thought. I have about 90 textures to make for my game-mode and I wanted to make sure they were done right the first time. I know how to make textures, I just don’t know the higher level/whats actually happening behind the scenes stuff.
Task at hand:
I am texturing these boxes, there will be hundreds of them in a map.
<—Old SS, offset is fixed.
What I would like to know:
-What my .vmt should look like