This just started happening, I looked around a bit and couldn’t find anyone with the same problem. It doesn’t fail to run, it just doesn’t compile anything. Here is a log of what it does.
"-------------- Start Compile VVIS ----------------
VVIS Started, Please Wait!
VVIS: c:\program files (x86)\steam\steamapps\aussieroo\sourcesdk\bin\oran gebox\bin\vvis.exe -game “c:\program files (x86)\steam\steamapps\aussieroo eam fortress 2 f” “C:\Program Files (x86)\Steam\steamapps\aussieroo\Valve Maps\house”
Valve Software - vvis.exe (Oct 25 2011)
reading c:\program files (x86)\steam\steamapps\aussieroo\valve maps\house.bsp
reading c:\program files (x86)\steam\steamapps\aussieroo\valve maps\house.prt
BasePortalVis: 0…1…2…3…4…5…6…7…8…9…10 (0)
PortalFlow: 0…1…2…3…4…5…6…7…8…9…10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 1
Average clusters visible: 1
Average clusters audible: 1
visdatasize:14 compressed from 16
writing c:\program files (x86)\steam\steamapps\aussieroo\valve maps\house.bsp
0 seconds elapsed
Compile Complete for this module.
VVIS Completed: Thursday, February 09, 2012, 1:33:02 AM
VVIS: Compile time: 0 seconds elapsed"
I made sure it wasn’t something I added or changed to the map by cordoning off an area I hadn’t made changes to for hours. restarted steam, rebooted, no dice.
I tried deleting vvis and replacing it by verifying the game cache, also replaced it with the one from the gcf, no luck.
I tried that compile checker on theinterloper and it only found a displacement abuttment and that’s something that’s just going to happen.
I made a brand new map to test, nothing but a spawn point, light, and some brushes to chop it up a bit, and it’s doing the same thing. No portals, but no error, no issues with the map, something is wrong with either hammer or vvis, and redownloading both wont fix it.
I Deleted local game content for the entire source SDK, and deleted the sourcesdk and sourcesdk_content folders…redownloaded everything, reinstalled. No dice. This has nothing to do with my map and it just started happening out of nowhere. steam didn’t update when this happened, I didn’t make any changes to any files, etc.
I also tried compiling the map in episode 2 and also made a brand new episode 2 map…no luck. So it wont work compiling it for TF2 or episode 2…
I completely re-installed the entire source SDK, made sure to verify the game cache on all Orangebox games and the SDK. I mean… If VBSP runs correctly, VRAD runs correctly, and this problem occurs on any map, in any game… It has to be VVIS, right? I can’t find a single other person with this issue, nor can I find any other feasible way to fix it. I dunno what there is left to try. This is extremely frustrating.
Any insight would be amazing, thanks in advance.