walk through walls?

im making a map on hammer and would like to know if its possible to make a walkthrough wall that teleports you. i would like to make it so you walk into the wall, there is a short delay (e.g 0.5 sec) and then your teleported to the second teleporter. is it possible and if so how would i do this?

make the wall a func_brush and changed the solid key value.

Place a trigger_teleport and a trigger_multiple inside of the wall. Make sure the trigger_teleport has start disabled on.

Open up the outputs flag for the trigger_multiple press add then do something like this

img guessing you put the trigger_teleport and trigger_multiple in as blocks, do i need them in any order?

Make them fill the same space.