Walking through crates crates and stuff

So basically on any map we can walk through crates and such, I’ve looked into the situation but so far nothing seems to be out of order. I do not have the situation where guns reload too fast, its really just players and props being able to clip though some models on the map which I assume is from CS:S. Anybody know of any fixes I can try out?

If the resources are from CS:S, can you confirm you’ve mounted it?

Make sure CS:S is mounted on your server/game.

Should look like this right?

//
// Use this file to mount additional paths to the filesystem
// DO NOT add a slash to the end of the filename
//

“mountcfg”
{
//“cstrike” “C:\program files(x86)\steam\steamapps\common\Counter-Strike Source\cstrike”
// “tf” “C:\mytf2server f”
}

Remove the // infront of cstrike, if that is indeed your CS:S path.
“//” basically tells code to ignore whatever is there, useful for notes, and for debugging with features.

Okay so basically my path looks like this now, still doesn’t work though.

“mountcfg”
{
“cstrike” “C:\program files(x86)\steam\steamapps\common\Counter-Strike Source\cstrike”



//
// Use this file to mount additional paths to the filesystem
// DO NOT add a slash to the end of the filename
//

"mountcfg"
{
	 "cstrike"	"O:\GarrysMod\232330\cstrike"
		"tf"	"O:\TF2Server\TF2	f"
}




This is what my Mount looks like.

Just copied my cstrike folder into my server folder, ended up working, thanks guy.

(for future reference)

//
// Use this file to mount additional paths to the filesystem
// DO NOT add a slash to the end of the filename
//

“mountcfg”
{
“cstrike” “C:\GMod\cstrike”
“tf” “C:\mytf2server f”
}