Wall Worm add Scaled Mesh/Rig support

So something many people on FP have wanted for a long time is to be able to properly export scaled meshes or scaled rigs in Wall Worm. Up until now, WW would almost always fail if you scaled your geometry or rig. I’ve now added support for this in an update to WW today. http://dev.wallworm.com/topic/33/wwmt_changelog.html

Still, I suggest that all user learn to avoid scaling rigs as a general principle.