WARNING: Imported bone ValveBiped.Bip01_Neck1 tried to access parent bone ValveBiped.Bip01_Spine4 and failed!

I’m working on a poison zombie model that uses the base human skeleton for the character. I’ve fully animated this and put the needed bones in, but I am getting an error that results in some animations not playing (walking) and the model appearing warped.
Here’s the .qc:



$modelname "Zombie/Poison.mdl"

$bodygroup "studio"
{
	studio "donald.smd"
}
$bodygroup "headcrab1"
{
	blank
	studio "donald_headcrab1.smd"
}
$bodygroup "headcrab2"
{
	blank
	studio "donald_headcrab2.smd"
}
$bodygroup "headcrab3"
{
	blank
	studio "donald_headcrab3.smd"
}
$bodygroup "headcrab4"
{
	blank
	studio "donald_headcrab4.smd"
}
$bodygroup "headcrab5"
{
	blank
	studio "donald_headcrab5.smd"
}

$cdmaterials "models\donald\"

// This list shows the VMT files used in the SMD files.
// "PoisonZombie_sheet.vmt"
// "Blackcrab_sheet.vmt"

$attachment "eyes" "ValveBiped.Bip01_Spine4" 10 0 0 rotate 0 0 180
$attachment "head" "ValveBiped.Bip01_Spine4" 10 0 0 rotate 0 0 180
$attachment "chest" "ValveBiped.Bip01_Spine4" -6 0 4 rotate 0 0 0
$attachment "headcrab1" "ValveBiped.Headcrab_Cube1" 0 0 0 rotate 0 0 0
$attachment "headcrab2" "ValveBiped.Headcrab_Cube2" 0 0 0 rotate 0 0 0
$attachment "headcrab3" "ValveBiped.Headcrab_Cube3" 0 0 0 rotate 0 0 0
$attachment "headcrab4" "ValveBiped.Headcrab_Cube4" 0 0 0 rotate 0 0 0
$attachment "headcrab5" "ValveBiped.HC5_Bodybox" 0 0 0 rotate 0 0 0
$attachment "Blood_Left" "ValveBiped.Bip01_L_Finger2" 0 0 0 rotate 0 0 0
$attachment "Blood_Right" "ValveBiped.Bip01_R_Hand" 6.19 -0.66 0.43 rotate 1.68 23.4 11.7

$surfaceprop "flesh"

$contents "solid"

$eyeposition 0 0 64

// Only set this if you know what it does, and need it for special circumstances, such as with gibs.
// $illumposition -1.928 -15.883 27.606

 $bbox -11.219 -25.386 -5.666 42.985 21.53 60.878

// $cbox is probably not used anymore
// $cbox 0 0 0 0 0 0

 $hboxset "default"
 $hbox 0 "ValveBiped.Bip01_Head1" -1.25 -6.5 -3.19 8.25 3.5 3.31
 $hbox 0 "ValveBiped.Bip01_L_UpperArm" 0 -2.75 -2.75 12.51 1.75 2.25
 $hbox 0 "ValveBiped.Bip01_L_Forearm" 0 -2.19 -2.38 13 1.81 1.62
 $hbox 0 "ValveBiped.Bip01_L_Hand" 0.06 -2 -1.5 4.06 1 2.5
 $hbox 0 "ValveBiped.Bip01_R_UpperArm" 0 -3 -2.25 12.39 2 2.75
 $hbox 0 "ValveBiped.Bip01_R_Forearm" -0.5 -2.2 -1.55 12.5 1.8 2.45
 $hbox 0 "ValveBiped.Bip01_R_Hand" 0.06 -2 -2.5 4.06 1 1.5
 $hbox 0 "ValveBiped.Bip01_L_Thigh" 0 -3.75 -3.25 17.85 3.75 3.25
 $hbox 0 "ValveBiped.Bip01_L_Calf" 0 -3.51 -3.28 15.64 3.49 2.72
 $hbox 0 "ValveBiped.Bip01_L_Foot" -1.07 -2 -2.84 5.04 5 2.16
 $hbox 0 "ValveBiped.Bip01_L_Toe0" -0.5 -3 -2.19 2.5 0 2.46
 $hbox 0 "ValveBiped.Bip01_R_Thigh" 0 -3.75 -3.25 17.85 3.75 3.25
 $hbox 0 "ValveBiped.Bip01_R_Calf" 0 -3.51 -2.82 15.64 3.49 3.18
 $hbox 0 "ValveBiped.Bip01_R_Foot" -1.06 -2.01 -2.28 5.05 4.99 2.72
 $hbox 0 "ValveBiped.Bip01_R_Toe0" -0.5 -3 -2.6 2.5 0 2.1
 $hbox 0 "ValveBiped.Bip01_Pelvis" -7.5 -5.5 -6 7.5 8.5 5
 $hbox 0 "ValveBiped.Bip01_Spine2" -2.5 -2.5 -7 14.5 7.5 7
 $hbox 1 "ValveBiped.Headcrab_Cube1" -9.19 -8.7 -7.19 7.83 7.24 3.19

// NOTE: The following commented-out $definebone lines might be needed, as is often the case for view models. When needed, simply remove the two slashes '//' from the start of each line.
$include commonbones.qci

// The 32 below is a guess until further is known about the format.
$animblocksize 32




$sequence "refpose" "anims\refpose.smd" {
	fps 30
}

$sequence "Idle01" "anims\idle01.smd" {
	fps 30
	activity "ACT_IDLE" 1
	loop
}

$sequence "FireWalk" "anims\firewalk.smd" {
	fps 44
	activity "ACT_ZOM_WALK_ON_FIRE" 1
	loop
	{ event AE_ZOMBIE_STEP_LEFT 40 "" }
	{ event AE_ZOMBIE_STEP_RIGHT 10 "" }
}

$sequence "Walk" "anims\walk.smd" {
	fps 40
	activity "ACT_WALK" 1
	loop
	{ event AE_ZOMBIE_STEP_LEFT 40 "" }
	{ event AE_ZOMBIE_STEP_RIGHT 10 "" }
}

$sequence "Run" "anims\run.smd" {
	fps 40
	loop
}

$sequence "headcrab2Leap" "anims\headcrableap.smd" {
	fps 30
	activity "ACT_RANGE_ATTACK1" 1
	{ event AE_ZOMBIE_POISON_PICKUP_CRAB 4 "" }
	{ event AE_ZOMBIE_POISON_THROW_CRAB 60 "" }
}

$sequence "Throw" "anims	hrow.smd" {
	fps 30
	activity "ACT_RANGE_ATTACK2" 1
	{ event AE_ZOMBIE_POISON_PICKUP_CRAB 23 "" }
	{ event AE_ZOMBIE_POISON_THROW_SOUND 30 "" }
	{ event AE_ZOMBIE_POISON_THROW_CRAB 39 "" }
}

$sequence "melee_01" "anims\melee_01.smd" {
	fps 30
	activity "ACT_MELEE_ATTACK1" 1
	{ event AE_ZOMBIE_ATTACK_SCREAM 5 "" }
	{ event AE_ZOMBIE_ATTACK_RIGHT 29 "" }
}

$sequence "releasecrab" "anims\releasecrab.smd" {
	fps 30
	activity "ACT_ZOM_RELEASECRAB" 1
}

$sequence "FlinchL" "anims\flinchL.smd" {
	fps 30
	activity "ACT_SMALL_FLINCH" 1
}

$sequence "FlinchR" "anims\flinchR.smd" {
	fps 30
	activity "ACT_SMALL_FLINCH" 1
}

$sequence "FlinchC" "anims\flinchC.smd" {
	fps 30
	activity "ACT_SMALL_FLINCH" 1
}

$sequence "ThrowWarning" "anims	hrowwarning.smd" {
	fps 10
	activity "ACT_ZOMBIE_POISON_THREAT" 1
	{ event AE_ZOMBIE_POISON_THROW_WARN_SOUND 1 "" }
}

$sequence "ragdoll" "anims\ragdoll.smd" {
	fps 30
	activity "ACT_DIERAGDOLL" 1
}

$bonesaveframe "ValveBiped.Bip01" position rotation
$bonesaveframe "ValveBiped.Bip01_Spine" rotation
$bonesaveframe "ValveBiped.Bip01_Spine1" rotation
$bonesaveframe "ValveBiped.Bip01_Spine2" rotation
$bonesaveframe "ValveBiped.Bip01_Spine4" rotation
$bonesaveframe "ValveBiped.Bip01_L_Clavicle" rotation
$bonesaveframe "ValveBiped.Bip01_L_UpperArm" rotation
$bonesaveframe "ValveBiped.Bip01_L_Forearm" rotation
$bonesaveframe "ValveBiped.Bip01_L_Hand" rotation
$bonesaveframe "ValveBiped.Bip01_L_Finger1" rotation
$bonesaveframe "ValveBiped.Bip01_L_Finger11" rotation
$bonesaveframe "ValveBiped.Bip01_L_Finger2" rotation
$bonesaveframe "ValveBiped.Bip01_L_Finger21" rotation
$bonesaveframe "ValveBiped.Bip01_L_Finger3" rotation
$bonesaveframe "ValveBiped.Bip01_L_Finger31" rotation
$bonesaveframe "ValveBiped.Bip01_L_Finger32" rotation
$bonesaveframe "ValveBiped.Bip01_R_Clavicle" rotation
$bonesaveframe "ValveBiped.Bip01_R_UpperArm" rotation
$bonesaveframe "ValveBiped.Bip01_R_Forearm" rotation
$bonesaveframe "ValveBiped.Bip01_R_Hand" rotation
$bonesaveframe "ValveBiped.Bip01_R_Finger3" rotation
$bonesaveframe "ValveBiped.Bip01_Pelvis" rotation
$bonesaveframe "ValveBiped.Bip01_L_Thigh" rotation
$bonesaveframe "ValveBiped.Bip01_L_Calf" rotation
$bonesaveframe "ValveBiped.Bip01_L_Foot" rotation
$bonesaveframe "ValveBiped.Bip01_L_Toe0" rotation
$bonesaveframe "ValveBiped.Bip01_R_Thigh" rotation
$bonesaveframe "ValveBiped.Bip01_R_Calf" rotation
$bonesaveframe "ValveBiped.Bip01_R_Foot" rotation
$bonesaveframe "ValveBiped.Bip01_R_Toe0" rotation
$bonesaveframe "ValveBiped.Headcrab_Cube1" position rotation
$bonesaveframe "ValveBiped.Headcrab_Cube2" position rotation
$bonesaveframe "ValveBiped.Headcrab_Cube4" position rotation
$bonesaveframe "ValveBiped.Headcrab_Cube3" position rotation
$bonesaveframe "ValveBiped.HC5_Bodybox" position rotation
$bonesaveframe "ValveBiped.HCB_hipsFront" position rotation
$bonesaveframe "ValveBiped.bone" rotation
$bonesaveframe "ValveBiped.bone1" rotation
$bonesaveframe "ValveBiped.bone2" rotation
$bonesaveframe "ValveBiped.bone3" rotation
$bonesaveframe "ValveBiped.bone4" rotation
$bonesaveframe "ValveBiped.bone5" rotation
$bonesaveframe "ValveBiped.bone8" position rotation
$bonesaveframe "ValveBiped.bone9" rotation
$bonesaveframe "ValveBiped.bone6" position rotation
$bonesaveframe "ValveBiped.bone7" rotation

$ikchain "rhand" "ValveBiped.Bip01_R_Hand" knee 0.707 0.707 0
$ikchain "lhand" "ValveBiped.Bip01_L_Hand" knee 0.707 0.707 0
$ikchain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0.707 -0.707 0
$ikchain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0.707 -0.707 0

$ikautoplaylock "rfoot" 1 0.1
$ikautoplaylock "lfoot" 1 0.1

$collisionjoints "donald_physics.smd"
{
	$mass 0
	$inertia 10
	$damping 0.01
	$rotdamping 1.5


	$jointconstrain "ValveBiped.Bip01_Spine2" x limit -48 48 0
	$jointconstrain "ValveBiped.Bip01_Spine2" y limit -25 25 0
	$jointconstrain "ValveBiped.Bip01_Spine2" z limit -25 50 0

	$jointconstrain "ValveBiped.Bip01_R_UpperArm" x limit -39 39 0
	$jointconstrain "ValveBiped.Bip01_R_UpperArm" y limit -79 95 0
	$jointconstrain "ValveBiped.Bip01_R_UpperArm" z limit -93 23 0

	$jointconstrain "ValveBiped.Bip01_L_UpperArm" x limit -30 30 0
	$jointconstrain "ValveBiped.Bip01_L_UpperArm" y limit -95 84 0
	$jointconstrain "ValveBiped.Bip01_L_UpperArm" z limit -86 26 0

	$jointconstrain "ValveBiped.Bip01_L_Forearm" x limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_L_Forearm" y limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_L_Forearm" z limit -149 4 0

	$jointconstrain "ValveBiped.Bip01_L_Hand" x limit -37 37 0
	$jointconstrain "ValveBiped.Bip01_L_Hand" y limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_L_Hand" z limit -57 59 0

	$jointconstrain "ValveBiped.Bip01_R_Forearm" x limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_R_Forearm" y limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_R_Forearm" z limit -149 4 0

	$jointconstrain "ValveBiped.Bip01_R_Hand" x limit -60 60 0
	$jointconstrain "ValveBiped.Bip01_R_Hand" y limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_R_Hand" z limit -57 70 0

	$jointconstrain "ValveBiped.Bip01_R_Thigh" x limit -12 12 0
	$jointconstrain "ValveBiped.Bip01_R_Thigh" y limit -8 75 0
	$jointconstrain "ValveBiped.Bip01_R_Thigh" z limit -97 32 0

	$jointconstrain "ValveBiped.Bip01_R_Calf" x limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_R_Calf" y limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_R_Calf" z limit -12 126 0

	$jointconstrain "ValveBiped.Bip01_Head1" x limit -20 20 0
	$jointconstrain "ValveBiped.Bip01_Head1" y limit -25 25 0
	$jointconstrain "ValveBiped.Bip01_Head1" z limit -13 30 0

	$jointconstrain "ValveBiped.Bip01_L_Thigh" x limit -12 12 0
	$jointconstrain "ValveBiped.Bip01_L_Thigh" y limit -73 6 0
	$jointconstrain "ValveBiped.Bip01_L_Thigh" z limit -93 30 0

	$jointconstrain "ValveBiped.Bip01_L_Calf" x limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_L_Calf" y limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_L_Calf" z limit -8 126 0

	$jointconstrain "ValveBiped.Bip01_L_Foot" x limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_L_Foot" y limit -19 19 0
	$jointconstrain "ValveBiped.Bip01_L_Foot" z limit -15 35 0

	$jointconstrain "ValveBiped.Bip01_R_Foot" x limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_R_Foot" y limit -25 6 0
	$jointconstrain "ValveBiped.Bip01_R_Foot" z limit -15 35 0
}

$collisiontext
{
	animatedfriction 
	{
		"animfrictionmin" "1.000000"
		"animfrictionmax" "400.000000"
		"animfrictiontimein" "0.500000"
		"animfrictiontimeout" "0.300000"
		"animfrictiontimehold" "0.000000"
	}
	editparams 
	{
		"rootname" "valvebiped.bip01_pelvis"
		"totalmass" "90.000000"
		"jointmerge" "valvebiped.bip01_pelvis,valvebiped.bip01"
		"jointmerge" "valvebiped.bip01_pelvis,valvebiped.bip01_spine1"
	}
}

And here’s commonbones.qci:


 $definebone "ValveBiped.Bip01" "" -3.606493 0.942271 36.701271 1.963495 0 -0.119865 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_Pelvis" "" -0.000005 -0.533615 38.566917 1.570796 0 0 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_Neck1" "ValveBiped.Bip01_Spine4" 3.307271 0 0 3.14159 0 0.400478 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_Head1" "ValveBiped.Bip01_Neck1" 3.593712 -0.000002 0 0 -0.000001 0.406587 0 0 0 0 0 0
 $definebone "ValveBiped.forward" "ValveBiped.Bip01_Head1" 1.999998 -3.000001 0 -1.570796 0 -1.32645 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_Spine" "ValveBiped.Bip01" 0.000005 3.345125 -2.981987 0.125414 -0.434055 1.753012 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_Spine1" "ValveBiped.Bip01_Spine" 4.126702 0 -0.000001 -0.054978 -0.314159 0.006827 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_Spine2" "ValveBiped.Bip01_Spine1" 3.613 0 0.000002 0.023562 -0.298451 -0.202508 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_Spine4" "ValveBiped.Bip01_Spine2" 9.183998 0 0.000002 -0.007071 -0.142039 -0.024033 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Clavicle" "ValveBiped.Bip01_Spine4" 2.033353 1.000771 -1.93761 -1.668474 1.286518 2.942953 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_UpperArm" "ValveBiped.Bip01_R_Clavicle" 6.028142 0.000005 0 1.639479 -0.008065 -0.586846 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Forearm" "ValveBiped.Bip01_R_UpperArm" 11.692548 0 0 0 0 -0.060372 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Hand" "ValveBiped.Bip01_R_Forearm" 11.481695 0 0.000003 -1.564937 0.106606 0.044193 0 0 0 0 0 0
 $definebone "ValveBiped.Anim_Attachment_RH" "ValveBiped.Bip01_R_Hand" 2.676085 -1.712441 0 -1.570796 0 -1.570796 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Clavicle" "ValveBiped.Bip01_Spine4" 2.033346 1.000767 1.93766 1.596637 -1.286515 2.942961 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_UpperArm" "ValveBiped.Bip01_L_Clavicle" 6.028142 0.000001 0 -1.579613 0.047802 -0.585173 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Forearm" "ValveBiped.Bip01_L_UpperArm" 11.692556 0 0.000003 0 0 -0.060372 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Hand" "ValveBiped.Bip01_L_Forearm" 11.481669 0 -0.000027 1.573183 -0.106613 0.044193 0 0 0 0 0 0
 $definebone "ValveBiped.Anim_Attachment_LH" "ValveBiped.Bip01_L_Hand" 2.676088 -1.712441 0 1.570797 0 1.570796 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Thigh" "ValveBiped.Bip01_Pelvis" -3.890452 0.000004 0.000007 -1.570796 0.051845 -1.576021 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Calf" "ValveBiped.Bip01_R_Thigh" 17.848171 0 0 0 0 0.034187 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Foot" "ValveBiped.Bip01_R_Calf" 16.525253 0 0 0.038611 0.040779 -1.071632 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Toe0" "ValveBiped.Bip01_R_Foot" 6.879453 0 0 -0.081333 -0.002951 -0.584373 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Thigh" "ValveBiped.Bip01_Pelvis" 3.890452 -0.000004 -0.000003 -1.570796 0.051839 -1.565574 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Calf" "ValveBiped.Bip01_L_Thigh" 17.848175 0 0 0 0 0.0342 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Foot" "ValveBiped.Bip01_L_Calf" 16.525248 0 0 -0.027915 -0.040782 -1.071638 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Toe0" "ValveBiped.Bip01_L_Foot" 6.879448 -0.000001 0.000001 -0.007299 -0.002951 -0.584373 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Finger4" "ValveBiped.Bip01_L_Hand" 3.859705 -0.142404 -1.191976 -0.479144 0.15219 -0.879874 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Finger41" "ValveBiped.Bip01_L_Finger4" 1.31256 0.000001 0.000001 0 0.009665 -0.43972 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Finger42" "ValveBiped.Bip01_L_Finger41" 0.729363 0.000003 0 0 0.004971 -0.244299 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Finger3" "ValveBiped.Bip01_L_Hand" 3.942326 0.046772 -0.431443 -0.155014 0.073328 -0.810648 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Finger31" "ValveBiped.Bip01_L_Finger3" 1.539091 0.000003 0 0 0.00446 -0.247797 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Finger32" "ValveBiped.Bip01_L_Finger31" 1.196321 -0.000002 0 0 0.007361 -0.430802 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Finger2" "ValveBiped.Bip01_L_Hand" 3.88369 -0.046771 0.431443 0.085902 0.02183 -0.587867 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Finger21" "ValveBiped.Bip01_L_Finger2" 1.719576 0.000001 0 0 0.005516 -0.366478 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Finger22" "ValveBiped.Bip01_L_Finger21" 1.209181 0 0 0 0.003084 -0.2164 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Finger1" "ValveBiped.Bip01_L_Hand" 3.859859 -0.137948 1.332467 0.354449 -0.04275 -0.531718 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Finger11" "ValveBiped.Bip01_L_Finger1" 1.719428 0.000002 0 0 0.004074 -0.363009 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Finger12" "ValveBiped.Bip01_L_Finger11" 1.099667 0.000001 0 0 0.002596 -0.244331 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Finger0" "ValveBiped.Bip01_L_Hand" 0.806048 -0.348922 1.321259 -1.206854 -0.679489 -0.789308 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Finger01" "ValveBiped.Bip01_L_Finger0" 1.789784 -0.000001 0.000001 0 0.007386 0.228523 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Finger02" "ValveBiped.Bip01_L_Finger01" 1.206999 0 0.000002 0 0.011266 0.36286 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Finger4" "ValveBiped.Bip01_R_Hand" 3.859671 -0.132567 1.193107 0.47914 -0.158545 -0.879041 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Finger41" "ValveBiped.Bip01_R_Finger4" 1.31256 0 -0.000001 0 -0.011932 -0.439672 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Finger42" "ValveBiped.Bip01_R_Finger41" 0.729362 0.000002 0 0 -0.006134 -0.244271 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Finger3" "ValveBiped.Bip01_R_Hand" 3.94229 0.050333 0.431043 0.154999 -0.079305 -0.810205 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Finger31" "ValveBiped.Bip01_R_Finger3" 1.539096 0.000002 0 0 -0.005854 -0.247771 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Finger32" "ValveBiped.Bip01_R_Finger31" 1.196325 0 0 0 -0.009663 -0.430761 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Finger2" "ValveBiped.Bip01_R_Hand" 3.883654 -0.050327 -0.431043 -0.085905 -0.026404 -0.587695 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Finger21" "ValveBiped.Bip01_R_Finger2" 1.719576 0.000003 0 0 -0.007974 -0.366436 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Finger22" "ValveBiped.Bip01_R_Finger21" 1.20918 -0.000002 0 0 -0.004461 -0.216376 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Finger1" "ValveBiped.Bip01_R_Hand" 3.859828 -0.148937 -1.331281 -0.354419 0.038567 -0.532001 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Finger11" "ValveBiped.Bip01_R_Finger1" 1.719426 -0.000001 0 0 -0.006613 -0.36297 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Finger12" "ValveBiped.Bip01_R_Finger11" 1.099664 0.000001 0 0 -0.004211 -0.244313 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Finger0" "ValveBiped.Bip01_R_Hand" 0.806015 -0.359835 -1.318333 1.2042 0.673618 -0.793956 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Finger01" "ValveBiped.Bip01_R_Finger0" 1.789783 0 0.000002 0 -0.006301 0.228555 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Finger02" "ValveBiped.Bip01_R_Finger01" 1.207 0 0.000001 0 -0.009618 0.362905 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Elbow" "ValveBiped.Bip01_L_UpperArm" 11.692556 0 0.000002 0 0 -0.0295 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Ulna" "ValveBiped.Bip01_L_Forearm" 5.740849 0 0.000002 0.000688 0 0 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Ulna" "ValveBiped.Bip01_R_Forearm" 5.740847 0 0 0.000081 0 0 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Shoulder" "ValveBiped.Bip01_R_UpperArm" 1.499999 0 0 0 0 0 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Shoulder" "ValveBiped.Bip01_L_UpperArm" 1.5 0 0.000003 0 0 0 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Trapezius" "ValveBiped.Bip01_R_Clavicle" 5.166963 0.000003 0 0 0 0 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Wrist" "ValveBiped.Bip01_R_Forearm" 11.481693 0 -0.000001 0.00015 0 0 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Bicep" "ValveBiped.Bip01_R_UpperArm" 5.559996 0 -0.000002 0 0 0 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Bicep" "ValveBiped.Bip01_L_UpperArm" 5.559999 0 0.000003 0 0 0 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Trapezius" "ValveBiped.Bip01_L_Clavicle" 5.166963 0 0 0 0 0 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Wrist" "ValveBiped.Bip01_L_Forearm" 11.481695 0 0.000004 0.001272 0 0 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Elbow" "ValveBiped.Bip01_R_UpperArm" 11.692549 0 -0.000001 0 0 -0.0295 0 0 0 0 0 0
 $definebone "ValveBiped.Headcrab_Cube1" "ValveBiped.Bip01_Spine4" 12.937188 -0.910214 -3.577372 -1.553029 -0.155316 -1.473964 0 0 0 0 0 0
 $definebone "ValveBiped.Headcrab_Cube2" "ValveBiped.Bip01_Spine2" 10.589315 -10.435698 -4.978876 -0.898032 -0.379913 -2.476032 0 0 0 0 0 0
 $definebone "ValveBiped.Headcrab_Cube4" "ValveBiped.Bip01_Spine2" 7.514539 7.672323 -6.630682 -1.257915 0.294779 -1.042108 0 0 0 0 0 0
 $definebone "ValveBiped.Headcrab_Cube3" "ValveBiped.Bip01_Spine" 3.889216 -3.15976 -7.620186 -0.785154 -0.140023 -1.821704 0 0 0 0 0 0
 $definebone "ValveBiped.HC5_Bodybox" "" 28.675329 -0.39476 10.933533 1.570796 0 0 0 0 0 0 0 0
 $definebone "ValveBiped.HCB_hipsFront" "ValveBiped.HC5_Bodybox" -0.002712 -0.820693 3.883316 -1.570796 0 0 0 0 0 0 0 0
 $definebone "ValveBiped.bone" "ValveBiped.HCB_hipsFront" 4.068216 0.21849 -2.249109 -3.141592 0 0.029248 0 0 0 0 0 0
 $definebone "ValveBiped.bone1" "ValveBiped.bone" 3.090774 0 0 1.327539 -0.061618 1.278991 0 0 0 0 0 0
 $definebone "ValveBiped.bone2" "ValveBiped.bone1" 10.185577 -0.000001 0.000001 0 0 0.645966 0 0 0 0 0 0
 $definebone "ValveBiped.bone3" "ValveBiped.HCB_hipsFront" -4.067999 0.21849 -2.249109 1.572073 -0.043615 3.112319 0 0 0 0 0 0
 $definebone "ValveBiped.bone4" "ValveBiped.bone3" 3.090994 0 0 0.029923 1.270812 -0.265755 0 0 0 0 0 0
 $definebone "ValveBiped.bone5" "ValveBiped.bone4" 10.185578 0 0.000001 0 0 -0.652766 0 0 0 0 0 0
 $definebone "ValveBiped.bone8" "ValveBiped.HC5_Bodybox" -3.891819 -0.049854 -3.208424 -3.029962 1.079257 -3.065674 0 0 0 0 0 0
 $definebone "ValveBiped.bone9" "ValveBiped.bone8" 14.659636 0 0 0 0 -1.039907 0 0 0 0 0 0
 $definebone "ValveBiped.bone6" "ValveBiped.HC5_Bodybox" 3.886286 0.33984 -3.208175 -0.161572 1.07683 -0.13178 0 0 0 0 0 0
 $definebone "ValveBiped.bone7" "ValveBiped.bone6" 14.678965 0 0.000001 0 0 -1.013401 0 0 0 0 0 0

This error is the only one I get and it doesn’t abort the model from compiling.
Any help would be greatly appreciated.

Bumping:
I’ve fixed this error but have run into another.
The NPC will not move, however will attack. I’ve redone the walking animation so that it moves forward, as the valve wiki’s locking npc animations page says to do, however still no luck. turning on developer mode in console comes up with an error saying that sequence chase player has failed, or something along those lines.
Please help if possible.