Was it just me?

Or does anyone else with Wunderboy or Cannon’s SMD import plugins end up getting wonky bones in Max 2011?



Well, some of the other Valve sample models do work out just fine, it’s just that I end up with that with the seemingly newer ones.

Haha, holy shit.

I actually don’t know what to say to help you, but that’s just insane.

I dunno, either. Luxox_18’s Hitler model also had that big bones problem. I’m actually intending to paste Dolfy’s head on some other game, but so far this really annoys me whenever I import certain SMDs.

Yeah, that’s what I get when I use the tool too. In my case the skeleton just looked weird though. All of the bone pivots and the weighting itself is correct, right? I use 3ds max 2010.

Yep, weights seem correct. It’s just that the bones get fucked up.

Yeah, I just work through it personally. You can mess with the bone width a bit under the skin modifier and turn them into squares instead of those elongated diamond shapes if it bothers you.

That could do lol. Actually I only took the head off the model and used it on GTA4, but I might as well use the whole thing for porting to other games.