Water has missing texture

The water has the purple and black checkered reflection, I’m new to mapping so I don’t know how to fix this.

The log thing

materialPath: c:\program files (x86)\steam\steamapps imenotwellspen eam fortress 2 f\materials
Loading C:\Users\Alejandro\Desktop\bridge_test.vmf
fixing up env_cubemap materials on brush sides…
0…1…2…3…4…5…6…7…8…9…100…1…2…3…4…5…6…7…8…9…10Processing areas…done (0)
Building Faces…done (0)
FixTjuncs…
PruneNodes…
WriteBSP…
done (1)
writing C:\Users\Alejandro\Desktop\bridge_test.prt…Building visibility clusters…
done (0)
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren’t compiled with the same size texture and/or same flags!
Can’t load skybox file skybox/sky_trainyard_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_trainyard_01 weren’t compiled with the same size texture and/or same flags!
Can’t load skybox file skybox/sky_trainyard_01 to build the default cubemap!
Finding displacement neighbors…
Finding lightmap sample positions…
Displacement Alpha : 0…1…2…3…4…5…6…7…8…9…10
Building Physics collision data…
done (0) (5921 bytes)
Placing detail props : 0…1…2…3…4…5…6…7…8…9…10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables…
Reduced 35 texinfos to 24
Reduced 9 texdatas to 6 (373 bytes to 210)
Writing C:\Users\Alejandro\Desktop\bridge_test.bsp
4 seconds elapsed

2 threads
reading c:\users\alejandro\desktop\bridge_test.bsp
reading c:\users\alejandro\desktop\bridge_test.prt
81 portalclusters
231 numportals
0…1…2…3…4…5…6…7…8…9…100…1…2…3…4…5…6…7…8…9…10Optimized: 10 visible clusters (0.00%)
Total clusters visible: 6163
Average clusters visible: 76
Building PAS…
Average clusters audible: 81
visdatasize:2434 compressed from 2592
writing c:\users\alejandro\desktop\bridge_test.bsp
1 second elapsed

[Reading texlights from ‘lights.rad’]
[34 texlights parsed from ‘lights.rad’]

Loading c:\users\alejandro\desktop\bridge_test.bsp
249 faces
175867 square feet [25324848.00 square inches]
7 Displacements
9345 Square Feet [1345776.00 Square Inches]
249 patches before subdivision
4817 patches after subdivision
2 direct lights
0…1…2…3…4…5…6…7…8…9…100…1…2…3…4…5…6…7…8…9…10transfers 60401, max 267
transfer lists: 0.5 megs
0…1…2…3…4…5…6…7…8…9…10 Bounce #1 added RGB(1852, 1585, 415)
0…1…2…3…4…5…6…7…8…9…10 Bounce #2 added RGB(1183, 875, 157)
0…1…2…3…4…5…6…7…8…9…10 Bounce #3 added RGB(87, 43, 5)
0…1…2…3…4…5…6…7…8…9…10 Bounce #4 added RGB(45, 21, 2)
0…1…2…3…4…5…6…7…8…9…10 Bounce #5 added RGB(4, 1, 0)
0…1…2…3…4…5…6…7…8…9…10 Bounce #6 added RGB(2, 1, 0)
0…1…2…3…4…5…6…7…8…9…10 Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s)…Done<0.0230 sec>
0…1…2…3…4…5…6…7…8…9…10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0…1…2…3…4…5…6…7…8…9…10Writing leaf ambient…done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness


models 1/1024 48/49152 ( 0.1%)
brushes 14/8192 168/98304 ( 0.2%)
brushsides 84/65536 672/524288 ( 0.1%)
planes 98/65536 1960/1310720 ( 0.1%)
vertexes 296/65536 3552/786432 ( 0.5%)
nodes 165/65536 5280/2097152 ( 0.3%)
texinfos 24/12288 1728/884736 ( 0.2%)
texdata 6/2048 192/65536 ( 0.3%)
dispinfos 7/0 1232/0 ( 0.0%)
disp_verts 567/0 11340/0 ( 0.0%)
disp_tris 896/0 1792/0 ( 0.0%)
disp_lmsamples 23952/0 23952/0 ( 0.0%)
faces 249/65536 13944/3670016 ( 0.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 72/65536 4032/3670016 ( 0.1%)
leaves 167/65536 5344/2097152 ( 0.3%)
leaffaces 305/65536 610/131072 ( 0.5%)
leafbrushes 99/65536 198/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1442/512000 5768/2048000 ( 0.3%)
edges 766/256000 3064/1024000 ( 0.3%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 22/32768 220/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 294/65536 588/131072 ( 0.4%)
cubemapsamples 3/1024 48/16384 ( 0.3%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 535968/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 2434/16777216 ( 0.0%)
entdata [variable] 710/393216 ( 0.2%)
LDR ambient table 167/65536 668/262144 ( 0.3%)
HDR ambient table 167/65536 668/262144 ( 0.3%)
LDR leaf ambient 860/65536 24080/1835008 ( 1.3%)
HDR leaf ambient 167/65536 4676/1835008 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5890 ( 0.0%)
pakfile [variable] 1845/0 ( 0.0%)
physics [variable] 5921/4194304 ( 0.1%)
physics terrain [variable] 527/1048576 ( 0.1%)

Level flags = 0

Total triangle count: 656
Writing c:\users\alejandro\desktop\bridge_test.bsp
25 seconds elapsed

[Reading texlights from ‘lights.rad’]
[34 texlights parsed from ‘lights.rad’]

Loading c:\users\alejandro\desktop\bridge_test.bsp
249 faces
175867 square feet [25324848.00 square inches]
7 Displacements
9345 Square Feet [1345776.00 Square Inches]
249 patches before subdivision
4817 patches after subdivision
2 direct lights
0…1…2…3…4…5…6…7…8…9…100…1…2…3…4…5…6…7…8…9…10transfers 60401, max 267
transfer lists: 0.5 megs
0…1…2…3…4…5…6…7…8…9…10 Bounce #1 added RGB(1852, 1585, 415)
0…1…2…3…4…5…6…7…8…9…10 Bounce #2 added RGB(1183, 875, 157)
0…1…2…3…4…5…6…7…8…9…10 Bounce #3 added RGB(87, 43, 5)
0…1…2…3…4…5…6…7…8…9…10 Bounce #4 added RGB(45, 21, 2)
0…1…2…3…4…5…6…7…8…9…10 Bounce #5 added RGB(4, 1, 0)
0…1…2…3…4…5…6…7…8…9…10 Bounce #6 added RGB(2, 1, 0)
0…1…2…3…4…5…6…7…8…9…10 Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s)…Done<0.0083 sec>
0…1…2…3…4…5…6…7…8…9…10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0…1…2…3…4…5…6…7…8…9…10Writing leaf ambient…done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness


models 1/1024 48/49152 ( 0.1%)
brushes 14/8192 168/98304 ( 0.2%)
brushsides 84/65536 672/524288 ( 0.1%)
planes 98/65536 1960/1310720 ( 0.1%)
vertexes 296/65536 3552/786432 ( 0.5%)
nodes 165/65536 5280/2097152 ( 0.3%)
texinfos 24/12288 1728/884736 ( 0.2%)
texdata 6/2048 192/65536 ( 0.3%)
dispinfos 7/0 1232/0 ( 0.0%)
disp_verts 567/0 11340/0 ( 0.0%)
disp_tris 896/0 1792/0 ( 0.0%)
disp_lmsamples 23952/0 23952/0 ( 0.0%)
faces 249/65536 13944/3670016 ( 0.4%)
hdr faces 249/65536 13944/3670016 ( 0.4%)
origfaces 72/65536 4032/3670016 ( 0.1%)
leaves 167/65536 5344/2097152 ( 0.3%)
leaffaces 305/65536 610/131072 ( 0.5%)
leafbrushes 99/65536 198/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1442/512000 5768/2048000 ( 0.3%)
edges 766/256000 3064/1024000 ( 0.3%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 2/8192 176/720896 ( 0.0%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 22/32768 220/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 294/65536 588/131072 ( 0.4%)
cubemapsamples 3/1024 48/16384 ( 0.3%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 535968/0 ( 0.0%)
HDR lightdata [variable] 535968/0 ( 0.0%)
visdata [variable] 2434/16777216 ( 0.0%)
entdata [variable] 710/393216 ( 0.2%)
LDR ambient table 167/65536 668/262144 ( 0.3%)
HDR ambient table 167/65536 668/262144 ( 0.3%)
LDR leaf ambient 860/65536 24080/1835008 ( 1.3%)
HDR leaf ambient 860/65536 24080/1835008 ( 1.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5890 ( 0.0%)
pakfile [variable] 1845/0 ( 0.0%)
physics [variable] 5921/4194304 ( 0.1%)
physics terrain [variable] 527/1048576 ( 0.1%)

Level flags = 0

Total triangle count: 656
Writing c:\users\alejandro\desktop\bridge_test.bsp
25 seconds elapsed

Add cubemaps, build cube maps.

Next time, post things like these in the Questions megathread.

Thank you.