So I’ve got two areas of water in my map - one in the skybox to create a sense of a limitless ocean and another in a small beach-like area.
When we load the map up, the skybox water works fine:
We go to the body of water in the map itself, and all is fine:
But when we teleport back to the area from which we view the skybox water, the reflections are replaced with the last view we had of the in-map water. This reflection is parented to our view.