Water-on-glass texture

I was wondering if anyone can make and release an underwater texture?
I have searched the forums for threads, with underwater textures for fish tanks and what not.
But i haven’t been able to find some links that work. So if anyone could make a texture with a sorta green and dirty look, and release it here with some photo’s id be very happy!

Check the Bioshock RP thread.

I did but the texture doesn’t work. In hammer its just black and purple squares and in garrysmod its just a black bush.

Check the paths in the VMT and see if they’re right.

I cant see any errors. The texture is located in ep2/materials/nature and the .vmf says:

“LightmappedReflective”
{
“$RefractTexture” _rt_WaterRefraction
“$ReflectTexture” _rt_WaterReflection
“$normalmap” “nature/water_cc_norm”
“$REFRACTTINT” “{0 255 150}”
“$refractamount” 0.1
“$reflectamount” 0.1
“$fresnelpower” 2
“$bluramount” 2
“$scale” “[2 2]”
“Proxies”
{
“AnimatedTexture”
{
“animatedtexturevar” “$normalmap”
“animatedtextureframenumvar” “$bumpframe”
“animatedtextureframerate” 25.00
}

	"TextureScroll"
	{
		"texturescrollvar" "$bumpTransform"
		"texturescrollrate" 0.2
		"texturescrollangle" 90.00
	}
}

}

Is it tied to a func_brush?

Uggh, you’re using an invalid shader, change it to “Refract”.

I tried tieing it to a func_brush but its still the same. And legend… what do you mean by changing the shader to refract?

Change the vmt to:

“Refract”
{
“$RefractTexture” _rt_WaterRefraction
“$ReflectTexture” _rt_WaterReflection
“$normalmap” “nature/water_cc_norm”
“$REFRACTTINT” “{0 255 150}”
“$refractamount” 0.1
“$reflectamount” 0.1
“$fresnelpower” 2
“$bluramount” 2
“$scale” “[2 2]”
“Proxies”
{
“AnimatedTexture”
{
“animatedtexturevar” “$normalmap”
“animatedtextureframenumvar” “$bumpframe”
“animatedtextureframerate” 25.00
}

“TextureScroll”
{
“texturescrollvar” “$bumpTransform”
“texturescrollrate” 0.2
“texturescrollangle” 90.00
}
}
}

It worked! Thank you very much.