Um… that doesnt make any sense. What do you mean its just me? The same gamemode, same props, same everything. Different map. Results in props float on one map and not on the other. I can make the props float by adjusting their buoyancy ratio. But I was just trying to figure out why the buoyancy ratio of the same prop needs to change on a per-map basis. Or well, maybe not per map, but between 2 maps it needs to.
The game mode is flood, which me and a friend are re-working since the latest version is hella buggy and the version preceeding it cannot be found and the original version is lack-luster in features. The map names are flood_oldcanals (map with radioactive water) and any of the other flood maps (fm_canals_v2, fm_cliffs, etc) which all have regular water.