I’ve asked this question twice in the question thread, so here goes:
For some reason, the EP2 configuration has water-reflective floors showing up like this:
It looks like it’s additive or something, but anyways it’s only started happening recently. I can load up previous compiled maps that have used that reflective floor and they appear perfect. I can even compile the map in the screenshot in the EP1 configuration and it loads up correctly, but only the EP2 configuration is flipping out about it. I’ve tried resetting my game configurations, re-downloading Source SDK, and redownloading EP2. Any ideas?