Water

Awesome work.

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Well done Sam, the water looks great!

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We got at least two waters now. That’s more than before. This future game is powerful.

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Looks good, how are you doing the reflections, edited global shader and c# or something in the engine code?

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The water looks really beautiful, nice work! :wink:

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Holy fudge this looks awesome, great work, those reflections are great as well, will be cool to see how it can be extended via C#!

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This looks amazing and reminds me of the water you’d see back in HL-1.

Out of curiosity’s sake what’s the different with env_sea? Does it setup a global water level that will flow around the entire map without requiring extra entity or meshwork?

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That would be a nice way to simulate tides and floods

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This looks metal, can’t wait for S&Box to come out

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its not metal, its water
smh

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I meant to say mental big man calm your boobs

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That’s some good looking water!

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Love it! Is that voronoi noise being used for the waves?

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Any chance we could use it now?

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Looks like gerstner waves, the standard for ocean simulation :slight_smile:

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Interesting. Do we know anything now about how creating new shaders will work in Sbox?

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From what I can tell, it’ll be a hell of a lot easier than coding shaders for Source 1 :slight_smile:

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Shaders can be made with hlsl super easily. We’ll also not be limited in type (compute shaders are available)

We’ve not had any info about a node editor yet, but one probably exists within their version of source 2.

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This has me beyond reasonably excited.

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Aren’t they using a language that is close but then they transpile down into HLSL and compile?

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