Way of getting Entity.IsFrozen()?

Is there any way using lua to determine if a valid entity is frozen or not? I’ve looked through the GMod Wiki at entity and PhysObj functions but couldn’t find it. Thanks.

[editline]08:59PM[/editline]

Well? Hello?

I could.

**[PhysObj.IsMoveable

http://wiki.garrysmod.com/favicon.ico](http://wiki.garrysmod.com/?title=PhysObj.IsMoveable)**

:doh: I’m retarded

dunno how I didn’t find that

thanks